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  #1  
Old October 12th, 2007, 12:22 AM
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Default Re: 3.10 update

Might have something to do with the new sprites added by the patch? Maybe that reduces the amount of memory available for sprites (which seems to be what causes the sprnbr error.)

Just a guess.
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Old October 12th, 2007, 02:03 AM
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Default Re: 3.10 update

I get the same. It prolly has to do with that the sprite library/cache got bigger with the newly added nations in patch 3.10. In this case there's an easy fix: Remove the units from nations which have already been defeated. Stay tuned...

But even after deleting all sprites from New Ulm: Code:
***** Error sprnbr 574, max 271, file 23


That's a very grave reduction in sprite numbers...
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Old October 12th, 2007, 02:50 AM
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Default Re: 3.10 update

Further oddities: After removing all of the defeated nations from the mod, Haida Gwaii and Kharam Dzu can play their turns, but Sylvania and Sanguinia still can't, even though they are "sandwiched" between them nation ID wise. However, the "working" nations come first in the mod file before the others.

Furthermore, starting a game with the mod, where all the nations are played by human players, crashes even before all the pretenders are assigned. However, if some of the nations are given to the AI, those crashes can be prevented. It seems like this is a limitation of the game GUI only. Incidentally, the game server didn't have any troubles in hosting the turn with a 3.10 version, too, it can handle the new units without any troubles.
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Old October 12th, 2007, 03:16 AM
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Default Revert to 3.08?

Since it seems more or less impossible to play this game with 3.10, I suggest that we revert to 3.08 and stay with it for this game. AFAIK it's enough to only keep and use the old binary, the other files can come from 3.10. I'll test this.
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Old October 12th, 2007, 09:53 AM
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Default Re: Revert to 3.08?

lch - this is the behavior I've generally seen with this overflow issue.

Keeping the 3.08 binary should work. Do we need to revert to the old version of the mod again ?
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Old October 13th, 2007, 01:57 PM
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Default Re: Revert to 3.08?

I'm a bit overextended and evidently I just staled, so I'm going AI.

It was fun, all.
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Old October 14th, 2007, 06:22 AM
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Default Re: Revert to 3.08?

No, you didn't, I didn't find time to rehost the turn with the 3.08 version. And yes, we'd have to use the 3.08 binary with the old(!) mod, not the corrected one for 3.10, of course.

I'll rehost turn 54 of this game with a 3.08 version now.
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