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October 12th, 2007, 12:22 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Re: 3.10 update
Might have something to do with the new sprites added by the patch? Maybe that reduces the amount of memory available for sprites (which seems to be what causes the sprnbr error.)
Just a guess.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 12th, 2007, 02:03 AM
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General
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Join Date: Feb 2007
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Re: 3.10 update
I get the same. It prolly has to do with that the sprite library/cache got bigger with the newly added nations in patch 3.10. In this case there's an easy fix: Remove the units from nations which have already been defeated. Stay tuned...
But even after deleting all sprites from New Ulm: Code:
***** Error sprnbr 574, max 271, file 23
That's a very grave reduction in sprite numbers... 
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October 12th, 2007, 02:50 AM
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Join Date: Feb 2007
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Re: 3.10 update
Further oddities: After removing all of the defeated nations from the mod, Haida Gwaii and Kharam Dzu can play their turns, but Sylvania and Sanguinia still can't, even though they are "sandwiched" between them nation ID wise. However, the "working" nations come first in the mod file before the others.
Furthermore, starting a game with the mod, where all the nations are played by human players, crashes even before all the pretenders are assigned. However, if some of the nations are given to the AI, those crashes can be prevented. It seems like this is a limitation of the game GUI only. Incidentally, the game server didn't have any troubles in hosting the turn with a 3.10 version, too, it can handle the new units without any troubles.
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October 12th, 2007, 03:16 AM
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Join Date: Feb 2007
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Revert to 3.08?
Since it seems more or less impossible to play this game with 3.10, I suggest that we revert to 3.08 and stay with it for this game. AFAIK it's enough to only keep and use the old binary, the other files can come from 3.10. I'll test this.
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October 12th, 2007, 09:53 AM
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Major General
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Join Date: Feb 2005
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Re: Revert to 3.08?
lch - this is the behavior I've generally seen with this overflow issue.
Keeping the 3.08 binary should work. Do we need to revert to the old version of the mod again  ?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 13th, 2007, 01:57 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Revert to 3.08?
I'm a bit overextended and evidently I just staled, so I'm going AI.
It was fun, all.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 14th, 2007, 06:22 AM
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Join Date: Feb 2007
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Posts: 3,861
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Re: Revert to 3.08?
No, you didn't, I didn't find time to rehost the turn with the 3.08 version. And yes, we'd have to use the 3.08 binary with the old(!) mod, not the corrected one for 3.10, of course.
I'll rehost turn 54 of this game with a 3.08 version now.
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