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October 19th, 2007, 01:17 AM
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Shrapnel Fanatic
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Re: SE\'s Best Quality, And How to Improve It
That type of behavior is not going to earn you much respect around here, aside from the fact that trolling is liable to get you kicked out.
Notice the comment draws attention to the problem without singling you out. Many people have done it when they first got here.
Just take the tip and improve your posts with it.
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October 23rd, 2007, 05:56 PM
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Captain
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thebigsilly
Personally, I took thebigsilly's response about MOD to be a joke, and I thought it was kinda funny.
To be persnickety, if mod. is an abbreviation for "modification," then it needs a period after it. Maybe it's an acronym for "Modification Of Design," in which case "MOD" is correct. Although, commonly used acronyms often drop the capitals, as in radar and laser. In which case, "mod" is correct. 
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October 23rd, 2007, 08:20 PM
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Shrapnel Fanatic
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Re: thebigsilly
Mod is not an acronym or abbreviation; it is a full word in its own right.
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October 24th, 2007, 09:04 AM
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Shrapnel Fanatic
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Re: thebigsilly
The AI is actually quite good at doing random things.
The trick is trying to make "random" be good for the empire rather than really bad 
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October 24th, 2007, 05:06 PM
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Captain
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random AI
Quote:
Suicide Junkie said:
The AI is actually quite good at doing random things.
The trick is trying to make "random" be good for the empire rather than really bad
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LOL. Anyone else see this article in New Scientist, about how neurotic AIs defeat rational AIs?
http://www.newscientist.com/blog/tec...top-gamer.html
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October 24th, 2007, 06:14 PM
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Major General
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Re: random AI
Quote:
dmm said:
Anyone else see this article in New Scientist, about how neurotic AIs defeat rational AIs?
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Actually, it says the neurotic AI defeats "standard" (totally passive and dumb) AI faster than a plain aggressive AI.
What tells us nothing else than that
a) the standard AI of the game sucks
b) they should have run the test with much more limited in-game ressources and on a bigger time scale: a calculating agressive AI would always beat a neurotical AI in that case. And ressources are limited in one way or the other in 99% of cases. Real life experience shows that ignoring these limitations is recipe for mid- or long-term desaster, not success. The argument of being unpredictable does not apply at all, because the standard AI cannot predict anything at all ... .
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 25th, 2007, 01:41 PM
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General
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Re: random AI
I'm reminded of a friend who told me that in the computer version of Risk, when he played against an AI which was set to use the "Random" strategy, it reminded him of playing the boardgame version with me.  I used to drive him crazy making attacks that he thought made no sense whatsoever. (They always seemed perfectly sensible to me.)
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 24th, 2007, 04:57 PM
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Captain
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mod
Quote:
Fyron said:
Mod is not an acronym or abbreviation; it is a full word in its own right.
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Hey, you're right, at least according to some dictionaries. 
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