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Old October 23rd, 2007, 03:09 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: random thoughts about the game engine

Future - I'd say no problem, except maybe Power Armor infantry ala Starship Troopers (but then from that book, each soldier would be an independent armored unit so even them are doable - sort of, no power jumps but so be it)...

Past - hard. You may have to change the game scale to be able to distinguish between meelee weapons (range 1 hex), pikes and other "long" weapons and ranged weapons. OTOH that won't be so big a problem as ranged weapons would have less range as well. However it would be hard to simulate things even so recent as Napoleonic compact column charge - let alone Hoplite phalanx, using the inertia of tightly packed men against enemy formation. Also Carrees would be hard to form

I'd say historical limit (if pushing it already) for the game engine and current scale would be period when riflemen and artillery were already major part of the battlefield. Go to swords, halberds, pikes etc. and you open an entirely new can of worms.

As for changing the code, better not think about it, as a) only Don and Andy are permitted to meddle with it and b) any day I spend at work, testing generally simple software, I'm getting shivers from thinking what a work is it to twist the C spaghetti of SP2 engine into such things as reverse or barbed wire

So... If you want, you may create ancient OOB set but don't expect any support in form of code meddling etc. Don and Andy have enough work with SP as it is...
[/lecture]

Seems I'm beginning to spot first changes of my mind already forming up to future PhD studies (incl. leading lessons), sorry for the length of the post
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Old October 26th, 2007, 02:35 AM
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troopie troopie is offline
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Default Re: random thoughts about the game engine

The game doesn't model close order formations. Units and formations can fire or engage in any direction. This is not so in reality, which is why you tried to flank or take formations in rear. They were open shields, or could not use their weapons. Also, there is a practical limit and a code limit to the number of men you can put. The code limit is 255. The practical limit is about fifty. More than that, and morale checks break down and the slightest fire causes them to rout permanently.

Also the game does not model black powder. The choking clouds of smoke that obscured battle fields before the 1880's don't appear. No complaint, the engine was never designed to do that.

A hex is 50 metres. That's too large for (e.g) an ACW company and not enough for a battalion or regiment. And formations in the game move individually, not in the solid masses of early warfare.

I have done French colonial and Boer war scenarios and suspect that is the earliest that may be done. It seems to me that it does that very well.

But, try it if you wish. Maybe I'm wrong.

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