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  #1  
Old October 25th, 2007, 04:31 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.00

I noticed in 1.01 you removed the Corrupted Tan Ru. I ran into them a couple of times. Each time I caught up with the first fleet at the Tan Ru homeworld and there were so many normal Tan Ru I didn't even have to fight them.

The second time I found the Core soon after they showed up, but the second time I didn't find them until quite a bit of time after they made it to Glory. Was a warning that they reached Glory supposed to be sent, and was there supposed to be a time limit before they converted Glory?
  #2  
Old October 25th, 2007, 05:26 PM

ExplorerBob ExplorerBob is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

In 1.00, I was using a pirate corvette, the Photosynthesis, and had two weapons -- I believe, the hydra missile launcher and the euachilid spike (the Cambrian rear-firing weapon).

When we decided to attack some Muktian fighters, those weapons didn't fire at all. What gives?

Also:
What with the Corrupted Tan Ru, the Yellow Kawangi ship doesn't seem all that intimidating in actual combat, but it can fly around blowing up stars on the main map. I think it'd be cool if it (and possibly the Prometheus station) were boosted, so as to make for more interesting battles, and to preserve their status as the ultimate threats in-game.
  #3  
Old October 26th, 2007, 04:43 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

RE ExplorerBob: Hmm... I should make the hydra missile fire at small ships maybe. But lots of the larger slow weapons don't target fighters. So if you arm yourself with large-damage long-range missiles, you get shredded by little fighters.

I think the Kawangi may still be okay. It does, however, take two of them to break even in combat with the Megacluster. I should upgrade the station, though. You're right. And now that you mentioned that, I have an idea.
  #4  
Old October 27th, 2007, 05:57 AM

Caylin Caylin is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Hi, I just downloaded this mod and its great, I think I may switch to it entirely over vanilla. My favorite thing about it is the amount of higher end equipment. The thing that bothered me about the vanilla game was it was really hard for me to make any other ship in my flotilla have any survivability because decent equipment was so hard to come by.

Also: I noticed a text overrun in the little popcorn looking thing, it was some sort of sludge beast I think. I don't remember the exact name, but in the text it said it was hard to capture but didn't' say what it did to you if you installed it.
  #5  
Old October 27th, 2007, 06:47 AM

Caylin Caylin is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Also: I don't seem to see the stellar cannon firing, does it have extreme close range?
  #6  
Old October 27th, 2007, 10:37 AM

ExplorerBob ExplorerBob is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Yeah, it is.

I get varying mileage with the stellar cannon; one time I used it and a nova cannon on my cloaking pirate corvette, and it worked beautifully for close-range combat. I prefer a PVC over both, though, when I can get one. The nova cannon does sweet damage, but it has a horrible range.

I rarely ever play vanilla WW nowadays; usually I load up Even Weirder Worlds, or Drives 'R Us when I'm in the mood for neptunium tridents.

One feature Drives had that I liked was the planet not having just alternate weapons; you could buy all kinds of higher-grade equipment there.

I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.

Anyhow, I'm rambling, so I'll submit this post right about now.
  #7  
Old October 27th, 2007, 11:28 AM

Caylin Caylin is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

The first game I played of this mod went down hill fast when I was tooling around with my flux shield, and esmerelda stole it. I was so pissed.

I prefer the PVC AND the nova cannon. I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot. Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?
  #8  
Old October 28th, 2007, 03:57 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
ExplorerBob said:
I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.

Esmeralda never made sense to me (esp. on the frigate) so I remove the two lines that let her appear.

I haven't missed her at all.
  #9  
Old November 4th, 2007, 11:28 PM

mantari mantari is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
Caylin said:
Hi, I just downloaded this mod and its great, I think I may switch to it entirely over vanilla.
When I'm looking for a generic game of Weird Worlds to play, this mod is always it. I never play Vanilla anymore. This mod is also my #1 choice for a "standard" game. Would love to see this one developed even more!
  #10  
Old November 5th, 2007, 12:00 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

haha. Thanks. Well if I can get the bugs worked out, I'll have a new patch soon. Maybe with two mainquests, but certainly with one. And I should have a few other nice surprises in there as well. Okay, some may not be so nice
 

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