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October 26th, 2007, 04:43 AM
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Corporal
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Join Date: Jan 2007
Location: Austin, TX
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Re: Mod: Even Weirder Worlds *** Now 1.01
RE ExplorerBob: Hmm... I should make the hydra missile fire at small ships maybe. But lots of the larger slow weapons don't target fighters. So if you arm yourself with large-damage long-range missiles, you get shredded by little fighters.
I think the Kawangi may still be okay. It does, however, take two of them to break even in combat with the Megacluster. I should upgrade the station, though. You're right. And now that you mentioned that, I have an idea.
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October 27th, 2007, 05:57 AM
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Re: Mod: Even Weirder Worlds *** Now 1.01
Hi, I just downloaded this mod and its great, I think I may switch to it entirely over vanilla. My favorite thing about it is the amount of higher end equipment. The thing that bothered me about the vanilla game was it was really hard for me to make any other ship in my flotilla have any survivability because decent equipment was so hard to come by.
Also: I noticed a text overrun in the little popcorn looking thing, it was some sort of sludge beast I think. I don't remember the exact name, but in the text it said it was hard to capture but didn't' say what it did to you if you installed it.
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October 27th, 2007, 06:47 AM
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Re: Mod: Even Weirder Worlds *** Now 1.01
Also: I don't seem to see the stellar cannon firing, does it have extreme close range?
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October 27th, 2007, 10:37 AM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
Yeah, it is.
I get varying mileage with the stellar cannon; one time I used it and a nova cannon on my cloaking pirate corvette, and it worked beautifully for close-range combat. I prefer a PVC over both, though, when I can get one. The nova cannon does sweet damage, but it has a horrible range.
I rarely ever play vanilla WW nowadays; usually I load up Even Weirder Worlds, or Drives 'R Us when I'm in the mood for neptunium tridents.
One feature Drives had that I liked was the planet not having just alternate weapons; you could buy all kinds of higher-grade equipment there.
I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.
Anyhow, I'm rambling, so I'll submit this post right about now.
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October 27th, 2007, 11:28 AM
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Re: Mod: Even Weirder Worlds *** Now 1.01
The first game I played of this mod went down hill fast when I was tooling around with my flux shield, and esmerelda stole it. I was so pissed.
I prefer the PVC AND the nova cannon. I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot. Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?
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October 27th, 2007, 11:46 AM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
No such list exists, but I could make one perhaps. I think most of the PD I added are the flak cannon (which is the one thing that will target fighters and missiles and NOT cap ships), the burst gun that the pirates have, the still-needing-to-be-finished future wraith polarized muon streamer, the barely-in-there-desperately-needing-to-be-finished pulse wave weapon, and the drones. I think that's it, but I may have forgotten someone. I'll put together a list when I get a chance.
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October 28th, 2007, 03:59 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
Quote:
Caylin said:
I prefer the PVC AND the nova cannon. I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot. Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?
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I like both the multi-missile launcher and the hydra missile launcher. If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.
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October 28th, 2007, 05:54 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
Quote:
Alphasite said:
I like both the multi-missile launcher and the hydra missile launcher. If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.
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Sometimes that hydra missile is very effective against the processor too.
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October 28th, 2007, 05:57 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her. I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere.
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October 28th, 2007, 03:57 PM
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Corporal
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Re: Mod: Even Weirder Worlds *** Now 1.01
Quote:
ExplorerBob said:
I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.
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Esmeralda never made sense to me (esp. on the frigate) so I remove the two lines that let her appear.
I haven't missed her at all.
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