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  #1  
Old October 29th, 2007, 05:50 AM
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Juzza Juzza is offline
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Default Re: Tomb Kings mod released!

Ooo, cheap sacred archers, that makes a death blessing effective!!
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Old October 29th, 2007, 06:38 AM
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Default Re: Tomb Kings mod released!

OOh, very nice, you modders know how to seduce me.
BUT, I wanna : at least a pretender, the 12 WH mods missing AND an undead poney. The last one is of utmost importance.
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Old October 29th, 2007, 06:42 AM
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Default Re: Tomb Kings mod released!

I agree, an undead pony pretender
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Old October 29th, 2007, 06:54 AM

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Default Re: Tomb Kings mod released!

Yes, I think we can all agree 12 warhammer undead pony pretender nations are needed.
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Old October 29th, 2007, 07:44 AM
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Default Re: Tomb Kings mod released!

Yep, with nice colored ribbons in their pelt.
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Old October 29th, 2007, 08:34 AM

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Default Re: Tomb Kings mod released!

You're all crazy.

Hmm - pretender - for some reason doing a pretender never even crossed my mind. And I didn't think about adding specific standard pretenders to the nation either. Weird.

Things for the next version then I think. I will have to have a think about pretenders, suggestions welcome. The first ever Tomb King might be a good one.

Juzza - yes, I haven't tried it much, but I think a D9 blessing might work pretty well with the Asp Archers. I have been experimenting more with Buried and a E9/W9 blessing, which makes them pretty hard to kill (especially if you manage to get Resilience on all of them).
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Old October 29th, 2007, 01:40 PM

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Default Re: Tomb Kings mod released!

The summons that I assume are meant to be commanders(Ushabiti Avatar, Servant of Set, maybe Tomb Scorpion?) are not. The summons are all quite nice, although a little pricey if you don't have a fairly big bless for them.

The tomb swarm is very powerful(1 casting can pretty reliably take out level 5-7 indies) but also lots of fun. What's with the MR Negates tag on the spell?

The semi-immortal tomb kings are very nice but, due to the fact that they require upkeep, I don't think it's worth using them to call infantry unless you really need them and can't recruit them.

The national troops are nice, although tomb chariots might be a little pricey due to how fragile they are.

For a nation that seems fairly magic focused their non-capitol magic seems pretty poor. The nation is very similar magically to LA Ctis(although Tomb Kings have better summons), except that Ctis gets 240 gold, sacred, non-capitol banefire casters.

I'm guessing this nations is mostly built around getting a good bless and using its sacred summons due to its so-so magic elsewhere?
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Old October 29th, 2007, 02:20 PM
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Default Re: Tomb Kings mod released!

Quote:
llamabeast said:
You're all crazy.

No, actually they're quite sane. You just don't know pop culture.

http://www.youtube.com/watch?v=UGGLENEEVYc

(Disclaimer: The comment proabably wasn't a reference to his, but in the internet, you can find arguments for ANY case)
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See this thread for the latest info concerning my mods.
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