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October 29th, 2007, 05:50 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: Tomb Kings mod released!
Ooo, cheap sacred archers, that makes a death blessing effective!!
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October 29th, 2007, 06:38 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
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Thanked 15 Times in 13 Posts
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Re: Tomb Kings mod released!
OOh, very nice, you modders know how to seduce me.
BUT, I wanna : at least a pretender, the 12 WH mods missing AND an undead poney. The last one is of utmost importance.
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Senior member of the GLIN !
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October 29th, 2007, 06:42 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Tomb Kings mod released!
I agree, an undead pony pretender
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October 29th, 2007, 06:54 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Tomb Kings mod released!
Yes, I think we can all agree 12 warhammer undead pony pretender nations are needed.
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October 29th, 2007, 07:44 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: Tomb Kings mod released!
Yep, with nice colored ribbons in their pelt.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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October 29th, 2007, 08:34 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Tomb Kings mod released!
You're all crazy.
Hmm - pretender - for some reason doing a pretender never even crossed my mind. And I didn't think about adding specific standard pretenders to the nation either. Weird.
Things for the next version then I think. I will have to have a think about pretenders, suggestions welcome. The first ever Tomb King might be a good one.
Juzza - yes, I haven't tried it much, but I think a D9 blessing might work pretty well with the Asp Archers. I have been experimenting more with Buried and a E9/W9 blessing, which makes them pretty hard to kill (especially if you manage to get Resilience on all of them).
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October 29th, 2007, 01:40 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Tomb Kings mod released!
The summons that I assume are meant to be commanders(Ushabiti Avatar, Servant of Set, maybe Tomb Scorpion?) are not. The summons are all quite nice, although a little pricey if you don't have a fairly big bless for them.
The tomb swarm is very powerful(1 casting can pretty reliably take out level 5-7 indies) but also lots of fun. What's with the MR Negates tag on the spell?
The semi-immortal tomb kings are very nice but, due to the fact that they require upkeep, I don't think it's worth using them to call infantry unless you really need them and can't recruit them.
The national troops are nice, although tomb chariots might be a little pricey due to how fragile they are.
For a nation that seems fairly magic focused their non-capitol magic seems pretty poor. The nation is very similar magically to LA Ctis(although Tomb Kings have better summons), except that Ctis gets 240 gold, sacred, non-capitol banefire casters.
I'm guessing this nations is mostly built around getting a good bless and using its sacred summons due to its so-so magic elsewhere?
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October 29th, 2007, 02:20 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Tomb Kings mod released!
Quote:
llamabeast said:
You're all crazy.
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No, actually they're quite sane. You just don't know pop culture.
http://www.youtube.com/watch?v=UGGLENEEVYc
(Disclaimer: The comment proabably wasn't a reference to his, but in the internet, you can find arguments for ANY case)
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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