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October 31st, 2007, 09:16 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I can!
I'll arrange things so that I start in one corner with the other newbies, and all the experienced players start clustered in the other corner.
Sound fair? 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 31st, 2007, 09:23 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Epic Heroes Mod II-version 1.5(sign up!)
You have -500 points for choosing pretender 
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October 31st, 2007, 11:41 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
A new player MAY be able to survive long enough to have fun.
Man is a good race for a new player. Beowulf is tough out of the box. While he has some decent summons, I feel it is a mistake to leave him in a capital summoning the entire game-as was done in Epic Heroes I.
Beowulf is a thug. He has great equipment and a devastating ranged attack. Summon for the 1st 2 turns, build longbows and start expanding. Research constr 2, make owl quills, then go evoc 5. Ignore the old age and get some crones out early.
Search sites. With longbows being one of your best units, you may want a pretender that can cast flaming arrows.
An off-the-cuff suggestion:
Master Lich 5d,4f, 1b 1w, dormant, 6 dom, 3 growth, 3 order, 2 cold, 1 magic. I usually take cold or hot based on who is playing what race. If a tough player has a cold race, i will take heat. if he likes heat, I take cold.
Master Lich is nice because immortal so he can be used safely in battles in your dominion. The 5d will allow him to get tartarian gates later in the game. The 4f allows him to cast flaming arrows. The fire/death combo allows for banefire. The water pick allows site searches, and the 1 blood allows a branch into blood if needed.
In short, Man is a good race for a new player. Tough Epic Hero out of the box, good research, evocation is great path for air mages. Get arrow fend/wind guide.
The 5 Death pretender allows for banelord thugs to counteract most anything other races can throw at you in the mid game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 12:03 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I can think about it. Haven't tried that mod, so any other nice races to look at as a beginner?
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November 1st, 2007, 12:16 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I am in. As Marignon I vow to cleanse the world of all evil.
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November 1st, 2007, 12:19 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Well,
The Ryleh is always a tough out in the water. They have a very tough assassin who kills 1 commander a turn that has a siege on an underwater castle. That is a serious handicap for the land races coming into the water to get you.
But I will not go into a complete set up of other races. Man made my fingers hurt.
Another very tough land race/epic hero combo is ermor.
Arcos and pythium are both devastating, but require much finesse to to develop. So i would not recommend either of them for a new player.
I would avoid the weaker MP races as a new player, Ulm, Atlantis, oceania, Tien Chi, Machaka. Shinuyama and Bandar Log require some expereince to play as well.
I would stick to heavy bless nations, Man, Ryleh, or Caelum. The Sacred Yeti of caelum is pretty tough.
Vanheim and caelum have the same air magic advantages as man, though are not as easy to play.
Vanheim in particular has an epic hero that can die easily if not played well.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 12:58 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Xietor:
I think I could take a challenge and try as a R'lyeh. What map will the game use?
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November 1st, 2007, 01:01 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I will get a "map expert" to design us a map when i know how many players we will have and how many water races.
I do not anticipate a start for a couple of weeks as some players may want to take their time in selecting a race. And I will also need time to get a consensus on the map, and have someone not playing select starting locations.
A hint for playing the Ryleh-always have a stealthed star child in the same province as your epic hero(with 2s boosters when possible). That will give other races a nasty surprise when they try and mind hunt your epic hero.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 11:12 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I would be intrested in playing ulm. I have to admit that i am a bit new to this epic heroes context but the nation is still my favorite.
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November 1st, 2007, 11:27 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Everyone is new to the Epic Heroes context. There has only been 1 previous game involving the Epic Heroes Mod, and that only used 12 of the nations. And many of those heroes have changed.
Basically, you just need to make sure you have a good understanding of what your race's Epic Hero brings to the table BEFORE you design your pretender. An Epic Hero should allow you to play a race with many more options than exist without one in terms of pretender selection.
Once the game begins and you encounter other races, it is imperative that you understand what the Epic Heroes of your neighbors bring to the table so you can plan on how to counter them.
While my Epic Hero(Shinuyama) was pretty good in the last game, Dr. P killed him with 2 frozen hearts(: I had fire and lighting protection on him, and some mr items, but Dr. P noted a weakness and exploited it. While tough, any Epic Hero can be killed. As can any thug or sc. It is hard to protect against everything unless you are the Monkey King!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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