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November 1st, 2007, 02:19 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Is this strategy viable?
Also, take into account your scales. Somebody with generally negative scales NEEDS more territory to simply stay competitive. For example, somebody with Turmoil-3 has their gold reduced to 79% of the base, while somebody with Order-3 get 121% of the base. Thats around a 50% difference. More importantly, the negative scales make it really tough for the player to afford mages, units, and buildings.
So, if you're going to try to turtle to build up something, I recommend Order-3, at least 1-growth, and 0-hot/cold. Drain-2 might be OK depending on the specifics of your nation/strategy, but Magic-1 can make research a lot easier.
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November 1st, 2007, 02:35 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Is this strategy viable?
Oh, another thing I forgot to mention (which goes hand in hand with scale choices) is province population variation. If you're not site searching much yet, it doesn't really make a big difference to try and root out those lizards/amazons from a 2k population swamp/wasteland province. Even with equal scales there can be quite a divergence between income and province count - it very well might make sense to forego expanding every turn if it means you can instead take out a fat farmland province stuffed with knights every other turn.
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November 1st, 2007, 02:58 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
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Re: Is this strategy viable?
Thank you all for the comments. It seem generally I should focus on expanding unless I have a good reason. I tend not to mess much with the scales when I set up my pretender.
Also, I usually set the starting indies at 7 or 8 difficulty so most games I play are difficult to expand every turn.
In the game mentioned I was playing as Vanheim against Ermor (EA) and it took me a while to build a strong army. I wasn't worried so much about the loss of income because when I got going my army would only lose about 10% compared to Ermor's.
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Want to auto back-up each turn?...Dom3Bak
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November 1st, 2007, 04:58 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Is this strategy viable?
You can still expand quickly at 7+ indies, you just have plan your armies and your attacks really carefully.
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