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November 1st, 2007, 02:35 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Is this strategy viable?
Oh, another thing I forgot to mention (which goes hand in hand with scale choices) is province population variation. If you're not site searching much yet, it doesn't really make a big difference to try and root out those lizards/amazons from a 2k population swamp/wasteland province. Even with equal scales there can be quite a divergence between income and province count - it very well might make sense to forego expanding every turn if it means you can instead take out a fat farmland province stuffed with knights every other turn.
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November 1st, 2007, 02:58 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
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Re: Is this strategy viable?
Thank you all for the comments. It seem generally I should focus on expanding unless I have a good reason. I tend not to mess much with the scales when I set up my pretender.
Also, I usually set the starting indies at 7 or 8 difficulty so most games I play are difficult to expand every turn.
In the game mentioned I was playing as Vanheim against Ermor (EA) and it took me a while to build a strong army. I wasn't worried so much about the loss of income because when I got going my army would only lose about 10% compared to Ermor's.
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Want to auto back-up each turn?...Dom3Bak
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November 1st, 2007, 04:58 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Is this strategy viable?
You can still expand quickly at 7+ indies, you just have plan your armies and your attacks really carefully.
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