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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old November 1st, 2007, 02:56 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

"why has the monkey king 200 fire res?"

You would have to ask Endoperez as he designed the Monkey King And the Obsidian Medium.

For my part, I gave the Black Phoenix 200 fr so he will always be immune to fire damage. The Spell mass protection lowers your fr, as does certain items.

It made no sense to me that being made of fire not be immune to fire, so the Black Phoenix was given 200 fr. maybe Endoperez felt the same about the Monkey King.

Not sure why Endoperez had the / marks going the other way, but i never had an issue with it. Shrug. Both heroes work fine for me. Maybe you use an obscure operating system?

However, I will change it for the final version of the mod so others do not have that problem. For the present game, if anyone else has the issue, I will refer them to your post on how to fix those 2 heroes.
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Old November 1st, 2007, 03:05 PM

shard shard is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I love this mod - so much so that all my sp games so far have been MA.

Would Atlantis be ok for an mp beginner? I'm already trying out Man in another mp game, and i'd like to try a water race to see what its like.

PS - Does luck also increase the probability at which your generic heroes spawn? How about hero freespawn or dominion spawn?

Edit - Changed Oceania to Atlantis after reading Xietor's earlier comment on races
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  #3  
Old November 1st, 2007, 03:28 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Thank you for the props on the Mod. Several other people contributed mightily to its development as well.

I think given the cast of characters in this game, no race will be great for a new player.

That said, the water offers the best protection and a new player took Ryleh. So if another newer player takes Oceania, then it could be a very fair fight beneath the waves.

Luck does increase the chance to get Worthy heroes by 1 percent per level of luck. So 3 luck gives you the base chance(3 percent) plus 3 percent. So a 6 percent chance per turn. Many of the Worthy Heroes are "Epic" themselves, so taking luck certainly could be a huge plus.

Luck has no effect on your free spawn. That is based on the strength of your dominion. The higher your dominion in the province where your Epic hero resides-the more free stuff you get.

With the Dominion summon Silver Orangs that Atlantis gets, it is in your best interest to take a strong dominion and leave your Epic hero in or close to the Capital.

I beefed Atlantis Epic Hero up a good bit. He produces 2d gems a turn. He also has "Death Touch," a 1 shot attack similar to a life for a life. He free spawns low level skellies AND Silver Orangs in strong dominion only.

Silver Orangs are quite good-especially on land where they have a ranged cold attack. The Silver Orangs are a dominion Summon, which frees up the Epic Hero to site search with Dark Knowledge while still mass producing a tough unit(in a strong dominion only).

My advice for Atlantis is to make make use of Death magic of your Epic Hero to get into Banelords once you move on to land. Key things for Atlantis_

1. try and get the Water Queens(along the way you can get banelords).

2. Frozen Heart/falling frost

But I have never played any of the water races-not my thing. So you may get better advice from Tyrant, Evilhomer, or another of the Kings of Water.

But yes, Atlantis is likely your best chance to prosper in this game.

Since we have 2 new players in the water, I will strive to make the map "friendly" to water races.
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Old November 1st, 2007, 03:41 PM

Evilhomer Evilhomer is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I was considering changing to a water nation that I am not so very familiar with (either Atlantis or Oceania). I am not one of the veteran players but I guess its a stretch to call me a new player. Also I am very familiar with 1 water nation, so I have some related experience. If people have no problem with this I guess I will take whatever water nation is left (seems its oceania) after Shards pick.
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Old November 1st, 2007, 03:44 PM
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Gregstrom Gregstrom is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

How often will the game be hosted?
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Old November 1st, 2007, 03:52 PM

Valerius Valerius is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

If Evilhomer switches to Oceania then I'd like Abysia.
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Old November 1st, 2007, 03:54 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I updated the hosting schedule on the main page. 48 hours. Over the holidays the game will be on freeze if that is requested by anyone.

The game will be hosted on Llamaserver.

I doubt you will talk EH into giving up those free spawn imps! But you can try Val!
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