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November 2nd, 2007, 09:24 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Overwhelmed by spellmodding. Any help, please?
Quote:
DrPraetorious said:
You have missed something crucial. The bitmasks for effect 10 go in the *damage* field, not the #spec field. Try setting the damage to 8200 and it should work.
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Thanks, that was pretty crucial error from me. I thought that damage field set how much fire resistance/ chill aura/ etc.. you got. So now I've got another question, how do you set the amount of let's say Fire resistance you get from a fire resistance giving spell?
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DrPraetorious said:
Does it miss because it deviates or does it miss because it lands in the square and is shield-parried? If you literally want the spell to always hit, raise the precision to 100. But I have only done very simple testing, and cannot say for sure that I'm right about this.
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It lands on a square and gets shield parried, and it can hit on a square with troops and just miss, like a missile. I'd like it to always hit if lands on square with troops, like all of the lighting evocations.
In my testing, the Bandar undead kept on parrying the holy undead-scorching lighting with their bucklers..
Quote:
DrPraetorious said:
You should be able to set the "hit" tag using the #spec field - I believe that the bitmask is 16384 but, again, my testing is very limited.
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I'll try that out and report the results. Thanks for the help, now I hopefully won't have to swear at my computer as I did when I tried to get that spell working.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 2nd, 2007, 11:25 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Overwhelmed by spellmodding. Any help, please?
In answer to lch's question -
Become Prophet, Become Pretender, Twiceborn, Ritual of Returning, Inner Sun and Dragon Master are all persistent.
This is a property of the effect/damage combination and not of the spell, per se. So any spell, even a combat spell, which grants twiceborn to people, they'll still have twiceborn up after combat.
A spell cast out of combat that gives Flaming Arrows will go away after the turn - I believe that the timing is such that you actually have to cast it *that turn* to get any benefit.
So a "combat meditation" spell that gave you crazy bonuses would have some application in defending a lab, but wouldn't be very useful otherwise.
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November 3rd, 2007, 06:09 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Overwhelmed by spellmodding. Any help, please
I tested this, and can verify. 16384 gives indeed the hit flag.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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