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  #1  
Old November 3rd, 2007, 08:14 PM
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WraithLord WraithLord is offline
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Default Re: GUI for probing turn status

FYI
Just found out that the 1.1 functionality of launching a game has a bug that don't allow to query the server status after launching a game. It is fixed in ver. 1.2 that I will upload tomorrow after completing testing it (and also has the save turn functionality).
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Old November 4th, 2007, 06:41 AM
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Default Re: GUI for probing turn status

I was entraining some thoughts about adding functionality to pull/send turns from mail accounts (GMAIL, pop3/IMAP) but OtOH I'm quite anxious to start on the combat SIM, so unless I hear requests for additional features I will stop at that point.
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Old November 4th, 2007, 07:57 PM

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Default Re: GUI for probing turn status

This is a really sweet little program. I'm only in one server game, yet I still use it since it's much faster probing the server than the game itself is! Definitely recommended for folks who play a lot of server-games. Even if the server has email-notification: removing the need for separate shortcuts is quite convenient.

The package has a number of pre-configured games by the way. (Thanks for saving me the trouble on configuring Invisible Swarm2 ) They are easy enough to remove of course, but you might want to remove them for aesthetic reasons.
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Old November 5th, 2007, 04:58 AM
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Default Re: GUI for probing turn status

Thanks for the feedback Jurri. Good note about the pre-configured games, I will remove them on the next release.

I'm glad you're using the invisible swarm configuration, hopefully my hidden trojan will perform well in sending me reports on your turns, they will be well used by the inquisition

Seriously now, is there any additional feature you'd like to see in this program?
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Old November 5th, 2007, 08:22 AM

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Default Re: GUI for probing turn status

I can't really think of anything: this does what it's designed to do perfectly. The only thing missing is the program actually playing my turn for me.

Well, if you want to bloat it here's some ideas: for someone who had more than one server game ongoing, maybe a function for checking all of them with a single click would be useful? Then perhaps a summary page that shows which games need his turn and how much time there's left. (You'd need to add the nation played in the configuration for this.)

The save-turn function doesn't seem to work, now that I try it... It doesn't seem to actually copy the turn files at least to the specified directory. A feature that might be nice for it would be autosave, so that you didn't need to manually save each turn if you should want to back them all up.

Also: knowing of the threat in Invisible Swarm is quite removed from actually avoiding it! So spy all you want, it won't save your bacon
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Old November 5th, 2007, 09:55 AM
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Default Re: GUI for probing turn status

Your suggestion for checking the status of all games is a good one and I'll add it to my todo list.

Same goes for the auto save feature.

As for the save turn not working. First, please note that it doesn't actually copy the turns. It creates a bzip2 tarball containing the turn puts it at the location specified in settings under directory "game name"/"turn number". Then if all that is successful it shows a message similar to the one attached to this post.
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Old November 5th, 2007, 12:11 PM

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Default Re: GUI for probing turn status

Ah, you had configured the game wrong! (A typo in the game's name.) Works fine after correcting it.

While figuring that out I noticed that the log-file is quite cluttered with your debugging. You might wanna empty that, again for the aesthetics
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