|
|
|
|
 |

March 12th, 2002, 11:34 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: What does "optimum range" mean?
|

March 13th, 2002, 12:16 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What does "optimum range" mean?
still a good thing to have.
Kinda works like extra sensors, and saves all them lost firepower just because it couldnt track.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

March 13th, 2002, 07:13 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What does "optimum range" mean?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

March 13th, 2002, 07:24 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: What does "optimum range" mean?
I suspect that level 2 or 3 multiplexing is all you need, and the AI won't effectively use anything higher:
MX 1 (no component): The AI bLasts a ship apart, and can't fire unused weapons (due to range or target being destroyed)
MX 2: The AI kills one ship, and starts on the next in one turn,
-or-
fires long range weapons at a primary target, and short range at a target of opportunity.
MX 3: Same as above, put can also shoot unused PD cannons at sats.
__________________
Things you want:
|

March 14th, 2002, 12:17 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: What does "optimum range" mean?
So if a starbase has MX 5, it won't vaporize 5 targets per turn?
|

March 14th, 2002, 12:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: What does "optimum range" mean?
If you've got a base with enough weaponry on it to completely vaporize four targets, then yes, multiplex 5 would be useful.
By the time you get big bases, your opponents will likely have really big ships as well, so you might find it difficult to kill four in one turn.
__________________
Things you want:
|

March 14th, 2002, 09:47 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: What does "optimum range" mean?
Unless the enemies are pre-damaged, and you're finishing off hulks.
Or is using a mod like Proportions, where small ships are actually used later in the game.
Or, more likely still, if the enemy launches large numbers of little fighter Groups, and PD isn't wiping them all out. Then high MP tracking could be very useful.
PvK
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|