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  #1  
Old November 6th, 2007, 03:56 PM

K K is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

The monkey PD is can one of the few that defeat a Black Hawk attack with only an investment of 1 gold.

The problem that most people have is that they don't realize that the monkeys get the best summons in the game. If you put a bunch of Gandarvas on the field with a good regen and maybe an Earth bless backed up by some of the Protection buffing spells you get(Wooden Warriors, Iron Warriors, Legions of Steel) and the MR buffs, and even the crazy buffs(ones that grant Luck, Etherealsness, or other powers), and you are unstoppable.

Combine basic magic with wicked troops, and you get armies that don't take losses from fights with armies. Only mages are to be feared, and even they don't do much.
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Old November 6th, 2007, 04:19 PM

Lord_Bob Lord_Bob is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Quote:

Combine basic magic with wicked troops, and you get armies that don't take losses from fights with armies. Only mages are to be feared, and even they don't do much.

Your problem is that your aren't thinking on the same scale as I am. A mage comes from a castle with a lab. Probably a temple to. He probably costs more than 100 gold. The infrastructure cost is 1700 Gold, at least, and some serious money for the troops.

My "defeat any monkey PD" raiding force is built in a normal Indie province without castle, lab, or temple. It costs less than 200 gold for the whole thing, including commander, and probably can be built using the resources of the province in two turns. The infrastructure required is 0 Gold. 0 Gold. Let that sink in. 0 Gold. The total troop cost is under 200 gold. That is the cost of the single mage you have built. Just him. That's it. I can construct probably 11 of these raiding forces by the time you have your infrastructure set up and your first force built.

Obviously you can spam these raiding forces, quick and easy. If they hit 20 PD(cost 200 gold), they defeat it. Your opponent loses tax income for at least one turn, and you get it, I believe? That's 100 gold right there. Very nearly paying for the raiding force. By itself. Of course, you are also forcing your enemy to respond to your annoying attacks.
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Old November 6th, 2007, 04:27 PM

HJFudge HJFudge is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

One solution might be to keep him so busy responding to YOUR attacks and YOUR raids that he does not have the time to do this.

Oh. And people really should have more than one fort and a lab before this happens. Dont wait for the raiding forces to start coming BEFORE you invest in defense. Prepare for it ahead of time. Make your border provinces and chokepoints MORE than 20 PD by whatever amount you need to STOP such attacks.

If you wait till 11 raiding forces are coming in before you begin to make preperations to stop such attack dont cry cause really, its not the games fault you suck
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Old November 6th, 2007, 04:31 PM

HJFudge HJFudge is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

Another thing I think you forget is that an enemy investing in any amount of raiding forces (11 is 2200 gold total, NOT cheap) is investing in a one trick poney. They might be good for raiding but really what else use do they have? Any real army will roll over them.

Second point. A fort and lab and mages all have many uses outside of stopping a raiding force bonanza. After said raiding forces are stopped or at least controlled, you can turn to more offensive uses immediately. Its a much more quality investment.
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Old November 6th, 2007, 04:30 PM

Evilhomer Evilhomer is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

If you have astral you can mind hunt the raiding forces. Also pd is not all, several nations has as bad pd (like the giants) and still manage to score wins in larger mp games.

I would rate the ape nations as average or slightly below average in total. Several nations has alot worse deal (Early age: marvereni, Middle age: ulm, late age: Abysia just to mention a few).
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Old November 6th, 2007, 04:33 PM

Lord_Bob Lord_Bob is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

And yet they never win. In any age.
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Old November 6th, 2007, 04:34 PM

quantum_mechani quantum_mechani is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

What nations have won long term games is a pretty rough guide of the best nations. Considering _all_ the nations are roughly in the 0-3 wins range, a particular nation having 0 instead of the average is easily a statistical anomaly. And further, the winners are generally much more decided by player's skill then nation power (and I would not assume the best players pick the best nations- different people find different nations fun, and mot people get tired of playing the same set of nations).

Also, Jotunhiem is generally regarded as having some of the weakest PD, and has plenty of wins.
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Old November 6th, 2007, 04:35 PM

thejeff thejeff is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

I am curious, and don't have the game in front of me. Does Lanka use the same PD?
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Old November 6th, 2007, 04:40 PM

sum1lost sum1lost is offline
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Default Re: Why Kailasa, Bandar Log, and Patala NEVER WIN

This is stupid. By Lord Bob's argument, a number of nations are worthless, yet I've seen machaka and agartha be powerhouses.

pd strength isn't why nations win or lose.
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