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  #1  
Old November 7th, 2007, 12:33 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Just so you know, Shinuyama's hero got a major boost since I played them last game:

1. MR raised to 40-simulate monk's immunity to mental attacks

2. He got a wicked new summon. The Shishi did not exist in the prior version.

3. his hps raised from 18 to 27.

Ancient Master did lose his fear though. Minor loss considering all the other perks.

A few things i have noticed that will be fixed in the next(and final version):

Vanheim's Hero will get a nobadevents tag
Jotunheim's hero will get a helmet
Pangaea will get an extra d(magic for soul vortex)
Machaka's hero will get something(when you are ignored when 18 of 22 races are picked you need something).
Elephantarch will make 2 Heart Companions rather than 2 hoplites, and his mr will be raised to that of the other heroes.


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Old November 7th, 2007, 03:04 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Okay, final pass for suggestions on the map - and then I'll post the final version this evening when I get back from work.
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Old November 7th, 2007, 09:09 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

6 more pretenders need to be sent in. My deadline of tomorrow is a "soft" one. If people need more time, let me know.

I certainly want everyone happy with their set up on scales/pretender. Once the game does begin, we will be on 48 hour host. For the 1st 10 turns or so-holidays excluded-i will
be loathe to delay host.

During Thanksgiving, Xmas, and New Years, delays will be liberally granted.

But I would like to at least start the game by Sunday. So make the efort to get in your pretenders. If you are having technical issues-pm me or post.
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Old November 8th, 2007, 11:25 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The time to switch races will close in 4 hours.

Being the fickle natured person that I am, I have decided to give the Elephants a spin. in my last 3 big MP games I played MA Pangaea, MA Shinuyama, and MA Ctis. Since it has been awhile since I played using elephants/astral magic, I will give Elephants a whirl.

I will see about getting a pretender in this evening.
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Old November 8th, 2007, 03:20 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Ok races are locked.

I will try and coordinate everything with Lllamabeast, and hope to get the game started on Sunday. If there is a race with no pretender by Sunday, we will start with however many races have sent their pretenders in.

Good luck all!

You can resend in a new pretender to llamaserver and it will take the newest one sent. So you have until Sunday Morning(-6 GMT) to send in your pretender or change your pretender choice.
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Old November 8th, 2007, 05:20 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

For such an epic game like this we might want to consider using a cool map from the mod forum. Perhaps that warhammer map, modified so we get a few extra water provinces.
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Old November 8th, 2007, 05:32 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Dr. P put in some time making the map he made. But feel free to post any 300 province map that you want to use. But we will stick with the present map unless an exceptional map is found.

And Dr. P will have to sign off on it as he has spent time making his map. There seems to be a good bit of water for 3 races to split. Though they likely will have to fight it out for sea supremacy.
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