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  #1  
Old November 7th, 2007, 01:43 AM
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Default Re: New Nation: Impirium Angelicus

Changed 10 sprites.
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  #2  
Old November 8th, 2007, 12:27 AM
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Default Re: New Nation: Impirium Angelicus

Added another hero with a unit.
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  #3  
Old November 8th, 2007, 12:41 AM

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Default Re: New Nation: Impirium Angelicus

Tell us more about this hero's unit...
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  #4  
Old November 8th, 2007, 12:47 AM
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Default Re: New Nation: Impirium Angelicus

Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".

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Tell us more about this hero's unit...
Sorcerer King (multihero):

"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge."

They autosummon 1 Royal Guard unit every turn.
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  #5  
Old November 8th, 2007, 03:54 AM
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Default Re: New Nation: Impirium Angelicus

Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).

I hope I dont have this issue in my other mods, but I'm too lazy to check
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  #6  
Old November 8th, 2007, 08:58 PM
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Default Re: New Nation: Impirium Angelicus

Added new spell "God's Mercy".
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  #7  
Old November 10th, 2007, 12:58 AM
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Default Re: New Nation: Impirium Angelicus

Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.
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