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November 10th, 2007, 10:15 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: New Mod Released: Stun Mod ...testing request
Nope, only applied secondary effect of stun to all weapons that both (1) had no secondary effect, and (2) weren't already dt_stun.
Any weapon that already has a secondary effect will apply that effect, which in turn will apply stun damage.
For example, if the original weapon #1 had secondary effect of weapon #2, only weapon #2 has been modified to produce stun effects.
So with the mod enabled, you hit with weapon #1, which applies weapon #2, which applies stun damage.
Was that even remotely lucid?
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November 11th, 2007, 02:20 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Mod Released: Stun Mod ...testing request
Makes sense, sounds good. Don't know about balance, those Stone Birds and Gloves of the Gladiator are now a whole different story from what they've been before I guess.
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November 12th, 2007, 03:00 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: New Mod Released: Stun Mod ...testing request
But then it would be quite tiring to be repeatedly beaten around the face with a stone object, would it not?
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November 12th, 2007, 10:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New Mod Released: Stun Mod ...testing request
From my personal experience of being whacked repeatedly about the face by a crazed animated stone bird, tiring is a good description.
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November 12th, 2007, 10:14 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: New Mod Released: Stun Mod ...testing request
All I know is, I never lost a fight before I got married, and never won one after I got married.
__________________
You've sailed off the edge of the map--here there be badgers!
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