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November 12th, 2007, 02:39 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
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Re: Argatha Attacks
wouldn't that just delay the game even more?
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November 12th, 2007, 02:56 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Argatha Attacks
Well... the point wouldn't be to delay the game more... but we're into turn 17 now. I figure soon someone will need more time to complete their turns than one day. However, I'm just thinking about it. I don't plan on extending the timer until people ask for it. It's mentioned in the same post, but really unrelated to the whole Mictlan thing.
But since I can't remove Mictlan, and now can't postpone hosting by a negative number (force it to host sooner) the quickhost part is completely moot.
Putting aside Mictlan, eventually turns will take enough time that we need to extend the cycle. In that case, I'm just trying to plan (not act) ahead of time, and figure out precisely what I'll do. Normally, I'd switch to a 50 hour quickhost, but... if we can't get rid of Mictlan, then we're not quickhosting. In the future, does 48 hour hosting sound right? Not now, of course, but then... or do I stick to 30 hours as long as possible?
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November 12th, 2007, 03:37 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
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Re: Argatha Attacks
is it posible to force host, when we are only waiting for mictlan?
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November 12th, 2007, 05:21 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Argatha Attacks
I used to have a workaround, but now you'll have to ask Llamabeast.
I wonder if the devs can pull a password out of a game file- and whether they have the spare time, what with two almost certainly overworked people running the whole show. I kind of doubt it.
EDIT: Yay! The system accepts negative integers again. I can force a quick host- if I'm conscious.
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November 12th, 2007, 05:41 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
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Re: Argatha Attacks
thats great, we can use that i guess. Then I certainly won't oppose to increased turn timer... (But I don't need it yet)
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November 12th, 2007, 08:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Argatha Attacks
LP, I never changed anything to do with negative integers. That's a feature!
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November 12th, 2007, 11:38 AM
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Corporal
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Join Date: Nov 2006
Location: Boston The Athens of America
Posts: 143
Thanks: 7
Thanked 10 Times in 1 Post
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Re: Argatha Attacks
It appears then that Vaettiheim is stealing all the glory just as my "Grand Army of the Imperium" is arriving from the north. Well I will at least take back my former territories.
When my spy's reported Argatha's capital under siege I knew Argatha would have to pull back. I did not know that Vaettinheim had been able to storm Argatha's citadel.
Hadrian II, having your army destroyed by accident is a drag. Well war has its fortunes both good and bad.
There are 3 large empires around Pythium namely Ermor, Ulm and Utgard. So unless I play my cards right I could end up in your situation very soon.
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