|
|
|
 |

November 14th, 2007, 06:27 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Jotunheim MA Guide
The Skratti do make nice thugs, better than the Jarls once you've got a little research. Send them out in werewolf form though. If you have them change shape in battle they'll change to wolf form afterwards and all but your misc. items will go poof.
I thought the Skratti had WDBN randoms? Or is that only in another era?
Vaetti hags are probably my favorite cheap mages. They just have the 100% random, so you don't need a lab to build them. You usually want one, unless there's another very close, but it's convenient to just use a scout to build the fort, when it's done recruit a hag and let her build the lab.
The nature ones are still useful. You just have a Gygja build one thistle mace and then the Hags can site search and make more maces as needed.
|

November 15th, 2007, 03:31 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Jotunheim MA Guide
and what's about the wolf form of Skratti ? What's use of this shape ?
|

November 15th, 2007, 03:33 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Jotunheim MA Guide
I believe they have a higher strategic move rate. Also, I think they have either forest survival or something like that that they don't have in their normal form. This allows them to pass through forest terrian unhindered.
Jazzepi
|

November 15th, 2007, 03:35 AM
|
 |
Sergeant
|
|
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
|
|
Re: Jotunheim MA Guide
If its the same as EA, 3 map movement (vs 2), forest survival, and stealth. So, its best for moving them around the map, and not so useful in combat.
|

November 15th, 2007, 03:45 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Jotunheim MA Guide
You need to be careful. I think you lose ALL gear if you shapeshift into a form without an already occupied slot, like a hand slot.
Jazzepi
|

November 15th, 2007, 04:09 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Jotunheim MA Guide
I disagree completely about moose riders. They are damn near useless in melee and make rubbish archers. The only real use I can think of for them is with their size they might soak up some spells meant for better targets. But since most of your stuff will be Jotuns, I don't see how that will work out too well either. They are certainly far worse than wolf riders, who make decent flankers.
|

November 15th, 2007, 10:18 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Jotunheim MA Guide
I agree on the uselessness of moose riders(but they are nice to look at), and I think javelineers are quite good, they often deal a lot of damage in 2 rounds.(used on a flank)
More important, you've got no practical access to archer buff spells, so archers aren't going to win your day.
This makes javelineers mores interesting because they deal quite a punch in melee.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|

June 15th, 2008, 02:04 PM
|
 |
Sergeant
|
|
Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Jotunheim MA Guide
Quote:
mathusalem said:
and what's about the wolf form of Skratti ? What's use of this shape ?
|
The use is that GIANT WOLVES are REALLY COOL. 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|