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				March 14th, 2002, 12:46 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Meson vs. Anti-Proton 
 Fixed? I consider that breaking it. I liked being able to give weapons a higher minimum to hit bonus. I guess the Target Acquired Gunnery Mount in Deathstalker's Mount Mod will have to be beefed up a bit (say, +1000 to hit bonus). |  
	
		
	
	
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				March 16th, 2002, 10:47 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Meson vs. Anti-Proton 
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				March 16th, 2002, 10:58 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Meson vs. Anti-Proton 
 He's saying this: Before Gold, WMGs had a minimum of 31% chance to hit at any range at which they could shoot, regardless of whatever other modifiers would be in play. You could have -180% or so, and you'd still have a 31% chance to hit.  AM torpedoes had a minimum of 11% (I think), and so on. Weapon mount bonuses did this too. In Gold, the minimum chance to hit has been "fixed" so that the weapon's chance to hit doesn't affect it. If you have Combat Sensors I and a WMG, you will still get a +25% and a +30%, for a total of +55%, to hit bonus. You will no longer have the increased minimum to hit, it will now be 1%. |  
	
		
	
	
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				March 16th, 2002, 11:08 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Meson vs. Anti-Proton 
 Ahhhhhh!  I see!!!  Comprehension has been achieved!!! 
Thanx for clearing that up, IF.    |  
	
		
	
	
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				March 16th, 2002, 08:27 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Meson vs. Anti-Proton 
 No problem! Glad I could help. |  
	
		
	
	
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				March 16th, 2002, 10:57 PM
			
			
			
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				 Re: Meson vs. Anti-Proton 
 Actually Mesons were trown away in SEIV as they both cost more to research, weaker and have shorter range than APB. Same to torpedoes - only the latest quantum torpedoes can do a lot of damage, others are weak. It is better to research lvl.12 APB than research lvl.5 mesons or lvl.10 torpedoes. Back in SE3, my Meson-Torpedoes destroyers were unstoppable. 
Organic brings that back . . . .    
				__________________Let the game begin!
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				March 16th, 2002, 11:09 PM
			
			
			
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				 Re: Meson vs. Anti-Proton 
 Actually, that's not quite correct for meson. APB to 12 costs 1,317,500 (medium tech cost, low start). Meson to 6 costs 510,000, torps to 10 1,015,000. It costs more per level, but the lesser number of levels makes the total cost lower.
 Going to low or (ow) high tech cost doesn't change that.
 Low: 260,000 meson, 440,000 APB, 325,000 torps
 High: 960,000 meson, 3,300,000 APB, 1,975,000 torps
 
 So at high tech cose, you can get meson bLasters AND torps to max for less than APB to max. Hmm. Maybe the APB is a bit better balanced that I thought.
 
 Phoenix-D
 
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