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November 22nd, 2007, 08:14 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
I have a couple of thoughts too, on those points.
1. Balancing against Grand Thaumaturgs isn't necessarily a good idea since the main point of the GTs is reanimation. They make 4 cavalry each a turn, which is extremely powerful!
I assumed you had made grey seers expensive to restrict access to death/astral (which is quite reasonable). They are not especially better than the warlock engineers to my mind. But at the same time I have no problem with them being expensive. I would only build a very few, but they are meant to be special.
3. Again I have no strong problem with this pricing. It is annoyingly expensive, but as you say I wouldn't expect it to be trivial for Skaven to lay down Sermon of Courage. One thing though - the fact that a unit is multipurpose doesn't really make it much more valuable to my mind, since it can only do one thing at once. If I buy a plague priest to accompany an army (the only reason I would, I think), the fact that it can summon troops is largely irrelevant. Similarly with the packmaster - the fact that he can do stuff apart from summon rats is of no use to me if I recruited him to summon rats.
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November 22nd, 2007, 02:30 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
It's no use to you as long as summoning rats is working out. But if your opponent has countered the rats (say with missile fire, or battlefield wide spells) then the fact that they can also ferry troops and blood hunt is a factor. Similarly, if you use plague priests purely as army support casting sermon of courage and random death spells, but suddenly find yourself without a foe (does happen in MP a fair bit) with an army trapped in a fort or province or require an ok leader, you'll be glad they have more tricks up their festering sleeves.
You're right of course that once you get multiple special abilities and you can only use one at a time, you shouldn't have to pay full price for all of them, but it isn't like that's the case with the Plague Priest. You're paying more than the baseline of any one of those abilties it's true, which is the cost of versatility. Not just of the unit, but of the race. Skaven aren't that predictable, outside of the fact they'll be using hordes of missile vulnerable chaff (legions of steel + clanrats helps there btw). This is partly because their commanders can be used in different ways and suddenly switch tactics. There are also abilities that commanders have (such as the Grey Seers being able to spy) which you get 'for free' and aren' supposed to be the basis for a strategy, they're more like easter eggs. I'm not expecting anyone to use grey seers as dedicated spies, but the ability will occasionally be useful in the course of some other strategy (stealthy army for instance) and it makes thematic sense.
It is optimal to have a unit which just researches, a unit which just leads, a unit which is all combat magic with no ability to research, H1-3 priests with no other abilities etc all at the lowest possible price and just have a load of these specialist commanders, but it isn't like you get that with dom3 base nations.
As for the Ermorian Grand Thaumaturgs, I don't think their reanimating ability is really that hot. If that's all they do, I'm not sure they're worth it. It seems like it's just another special ability which makes them more versatile. I could be wrong on that though because I'm no MA Ermor expert.
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November 22nd, 2007, 02:35 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
Yeah, point taken, I think we pretty much agree that extra abilities beyond the unit's main purpose have some value, but less than if it was on a separate unit.
Grand Thaumaturgs though - well I've only played one MP game as MA Ermor, but I won, and boy did I have a lot of skeleton cavalry! They are awesome.
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November 22nd, 2007, 03:21 PM
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Lieutenant Colonel
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Join Date: Nov 2006
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
As the person on the receiving end of Llama's Ermor game I can attest to the effective - and demoralizing - effect of endless hordes of undead. (Cavalry and otherwise)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 22nd, 2007, 05:23 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
 indeed. That was a fun game.
Caduceus - I've created the game NemesisII, and I'll be uploading my pretender probably fairly shortly, so I'm ready to play whenever you are.
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November 22nd, 2007, 06:36 PM
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Corporal
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
I think you mean 'Cicadian'
I won't be able to start til tomorrow evening I'm afraid.
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November 22nd, 2007, 06:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Anyone fancy a Skaven vs Tomb Kings duel?
I do - sorry. I got the names with two 'c's and a 'd' mixed up.
Okey doke. Well I will be out tomorrow evening and Saturday evening, but we can probably get started over the weekend.
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