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November 23rd, 2007, 02:21 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I just thought I'd mention I've been taking the time until this game starts to experiment with builds for MA Ermor on the Geometry map. I haven't gotten very far in any games yet--at most, 10-20 turns, just to see how the early game plays out--but I have to say, I'm really liking this map. It appeals to my sense of symmetry. : )
A couple suggestions, though: I've become a fan of graphs off. Can we play this game without graphs? And this is probably unnecessary, but I assume we will be playing with renaming on...
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November 23rd, 2007, 02:54 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Twan:
I am getting killed in 3 of 3 MP games I am in, so I am sure I will have time for that game  I still don't know what nation...
One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
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November 23rd, 2007, 09:25 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I think Pharaex is ok like he is now. I only tested once, but he got butchered all right. Even against the ai, though, it's going to be a bit tough to defend the isle as you can get it early but at a cost. Nice map and concept.
I'll definitely play Eriu, looks like I can manage to at least survive for a few turns with them.
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November 23rd, 2007, 10:18 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
Zeldor said:
One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
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I may add the fronteers between players logical spheres of influence to the "random bonus garrisons program" (but more big monsters it's perhaps too much, this map is already very anti-rush as there are 6 or + provinces between two capitols, and invading another player's realm it's losing time far from the gateways and the isle).
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November 23rd, 2007, 12:59 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I don't see needing larger monsters in between as necessary either, really. --Besides, that would interfere with my F9/W9/S9/D9 Ermorian vestal quadruple-bless-rush strategy!!!1!eleven
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November 23rd, 2007, 01:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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November 23rd, 2007, 01:42 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Imprisoned oracle with full negative scales and no extra dominion is short 24 points to get his 4th 9, so I guess that's a no. (Crone is about 50 points short)
A CBM crone gets there though, and even has enough points left over to buy a second candle...
(Yeah, I had to check...)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 23rd, 2007, 10:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
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