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  #1  
Old November 23rd, 2007, 02:21 AM

IndyPendant IndyPendant is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

I just thought I'd mention I've been taking the time until this game starts to experiment with builds for MA Ermor on the Geometry map. I haven't gotten very far in any games yet--at most, 10-20 turns, just to see how the early game plays out--but I have to say, I'm really liking this map. It appeals to my sense of symmetry. : )

A couple suggestions, though: I've become a fan of graphs off. Can we play this game without graphs? And this is probably unnecessary, but I assume we will be playing with renaming on...
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Old November 23rd, 2007, 02:54 AM

Zeldor Zeldor is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

Twan:

I am getting killed in 3 of 3 MP games I am in, so I am sure I will have time for that game I still don't know what nation...

One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
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Old November 23rd, 2007, 09:25 AM

LDiCesare LDiCesare is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

I think Pharaex is ok like he is now. I only tested once, but he got butchered all right. Even against the ai, though, it's going to be a bit tough to defend the isle as you can get it early but at a cost. Nice map and concept.
I'll definitely play Eriu, looks like I can manage to at least survive for a few turns with them.
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Old November 23rd, 2007, 10:18 AM
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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
Zeldor said:
One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
I may add the fronteers between players logical spheres of influence to the "random bonus garrisons program" (but more big monsters it's perhaps too much, this map is already very anti-rush as there are 6 or + provinces between two capitols, and invading another player's realm it's losing time far from the gateways and the isle).
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Old November 23rd, 2007, 12:59 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I don't see needing larger monsters in between as necessary either, really. --Besides, that would interfere with my F9/W9/S9/D9 Ermorian vestal quadruple-bless-rush strategy!!!1!eleven
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Old November 23rd, 2007, 01:33 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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Old November 23rd, 2007, 01:42 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Imprisoned oracle with full negative scales and no extra dominion is short 24 points to get his 4th 9, so I guess that's a no. (Crone is about 50 points short)

A CBM crone gets there though, and even has enough points left over to buy a second candle...

(Yeah, I had to check...)
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Old November 23rd, 2007, 10:37 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
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