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November 24th, 2007, 09:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Tech tree for troop weapons
Severity: One of your stars is going nova.
Frequency: Three of your stars are going nova.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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November 25th, 2007, 06:05 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Tech tree for troop weapons
Quote:
narf poit chez BOOM said:
Severity: One of your stars is going nova.
Frequency: Three of your stars are going nova.
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That would be a catastrophic, no? Is it worth playing with these event settings? I've tried it and all its done so far is to occasionally make a ship lose all its supply and ordinance. Not that big of a deal, but quite a hassle in between pitched battles.
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November 25th, 2007, 05:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Tech tree for troop weapons
The stock event rates are really low. Its more fun to add a whole slew of new events (including positive ones) and ramp up the chance values. 
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November 25th, 2007, 05:54 PM
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Corporal
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Join Date: Dec 2005
Posts: 84
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Re: Tech tree for troop weapons
By the way...anyone ever seen space monsters in game? I saw the value for them somewhere...
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November 25th, 2007, 07:58 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Tech tree for troop weapons
They were never coded into SE5. The best we have is the Space Monster race from Devnull Mod SE4.
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November 26th, 2007, 01:46 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Tech tree for troop weapons
Wow, I just realized that space empires does not support dual core machines. =| All this time, I've been messing around with all these settings when this has been the cause the whole time.
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November 26th, 2007, 02:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Tech tree for troop weapons
It runs fine on dual core machines, just as a (more or less) single-threaded application.
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