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March 14th, 2002, 08:16 PM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
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Re: Stealth Armor
Cloaking is never automatic. You have to press the Cloak Button (or keyboard shortcut). Note that you do not fight if you move through enemy space cloaked and undetected. You must uncloak to fight that turn. The stealth armor defense modifier applies if you are uncloaked.
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March 14th, 2002, 09:23 PM
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Corporal
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Join Date: Jan 2002
Location: Kentucky
Posts: 85
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Re: Stealth Armor
Well, thats good to know. I have never used cloaking or stealth armor. I believe in just taking the fight to the person and the heck with hiding.
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March 14th, 2002, 10:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Stealth Armor
Even without using the cloaking device, it can be really cool to have a ship that is totally invisible to the naked eye of most species, even from point blank range. (+108% defense modifier  )
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March 14th, 2002, 10:39 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Stealth Armor
I agree. I rarely ever use the cloaking feature of stealth armor. However, the defensive bonuses available (30% with both Stealth Armor III and Scattering Armor III) make the extra research in Armor a great deal IMO.....
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March 15th, 2002, 12:00 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Stealth Armor
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?
Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
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March 15th, 2002, 12:15 PM
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Corporal
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Join Date: Dec 2001
Location: Philadelphia
Posts: 63
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Re: Stealth Armor
quote: Originally posted by jimbob:
Errr... wait a sec here. If I have a fleet of say 10 cloakable ships, and I turn on the cloak on 2 of the ships, will these two cloaked ships
i) not enter the combat screen at all?
ii) be present during combat, but not be able to fire on the enemy ships during combat?
Personally I rarely turn on the cloak cause it's so supply hungry, so I've never really seen the intricacies in play.
I believe that a mixed group of cloaked ships and un-cloaked ships would all be in combat and would fight normally. Don't know for sure though, would need to try it and see what happened.
I use stealth armour for:
1. Deep probe ships. Put in Stealth Armour, 6 engines and 400 fuel from solar collectors (8 x 50, or 4 x 100) and some storage. Then send the ship out and it will not need refuelling and will travel until it hits somebody's minefield or tech levels rise to a level I detector and the ship gets detected.
2. Defense bonuses for ships.
[ 15 March 2002: Message edited by: Resident Alien 2 ]
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March 15th, 2002, 12:30 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Stealth Armor
Resident Alien 2 is correct. If any of your units in a sector are detected by enemies in that sector, combat will occur and include all your units in that sector, even if some of them are cloaked. They will engage normally according to their orders. Thus, you can have a cloaked defense fleet over your planet to ambush attackers, for instance.
PvK
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