|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 06:39 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Cynapse,Yes I want to trace the series of techs required to get to "Stealth Armor".  What would also be helpful is how to do it on my own.  That is: What files to I need to check and cross reffrance in order to put together this "path" or "Tech Tree"
 I just can't put it together in my head.
 
 BTW: I am a newbie when it comes to trying to learn the Tech Trees.  Up to now I have just played and tryed to remember them.  that was because I was playing against the AI.  Now I have to get serious to play competatively against humans in Play By Web.
 
 SJ,
 Thanks, I apriciate the help.  Now lets see if I can use it effectively.
 
 EDIT 2: I guess what I mean is there a general concept for deriving a tech tree? What file/s do I read and how do I read them.
 
 [ 15 March 2002: Message edited by: Gryphin ]
 |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 07:02 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2002 Location: Phoenix 
						Posts: 132
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Oh okay *LOL* Aside from using the built in tech tree in research, I check the TechAreas text file as well as Components.... Im pretty sure that for stealth armor all ya need is Armor 4 or above... (or is it 3?) Coz I noticed that emissive, stealth, and scattering armor all seem to come around the same time... Level 5 gets you II in all 3 armors, and Level 6 I think gets you model III... Tracing it was easy from the built in tree, but crawling thru the TechAreas, while tedious, is a good way to figure out what opens what...coz each one has certain "Requirements".. and those requirements can be defined easilly in the file... Offhand I dont think there is a field for "open this tech up..." but rather, on the tech you want it to open up, you need to have a the "Requirement" field say that the other tech be a certain level... Am I making sense? My buzz is gone so I should be a little more clarified *LOL* 
PS - If I still am nowhere near the mark, then I am not buzzed ENOUGH. So therein would lie the problem      
Careful though, I added a custom tech to be found on planets, and I positioned in the file below Massive Shielding and Above Solar Sails, and since it was an existing game, my solar sails disappeared *LOL* Now I only append new stuff to the end of the data files... Id rather not gut them and play with the order of components... I cant be without my sails now....
 
EDIT - TechAreas has the requirements of all tech areas and tech levels bunched together, I think... Its a hefty file.
 
[ 15 March 2002: Message edited by: Cynapse ]
				__________________-the Kaiser
 You are now experiencing what we call... a Cylapse.
 |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 07:24 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Cynapse:When your solar sails dissapeared, that was probably because you inserted a double blank line when pasting in your new components.
 
 SE4 quits reading as soon as it hits two blank lines in a row.
 
 
 If you know what you want to research:
 1) open components.txt
 - search for the component in question
 - look at the tech requirements
 2) open techareas.txt
 - search for the tech areas mentioned in #1
 3) Follow the requirements for step #2 recursively.
 
 Amongst all the other projects I'm doing, I'll see about creating a quick graphical tech tree this weekend.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 07:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Cynapse,Almost there, (and can I have some of what you are smoking?)  My doc won't let me have beer.
 If I were to search through the TechAreas.txt,
 What proccess would I use to backtrack from a given tech to get to the desired tech?
 I love / hate the written American Language.  Want to meet in Tuscon next February?  We can discuss it then.
 |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 07:28 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Suicide Junkie Our post crossed.
 Thanks, that is exactly what I was looking for.
 Maybe if my sweetheart lets me, I'll do the tree.
 
 EDIT: SJ, admit it, you have a team of 3 or 4 working with you on these things, right?  Please say yes, (for my egos sake).
 And thanks for all the help.
 
 [ 15 March 2002: Message edited by: Gryphin ]
 |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 07:59 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2002 Location: Phoenix 
						Posts: 132
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 SJ - Yeah I saw some extra lines and just deleted them... coz at first it would spit out errors "Cannot find Stellar Harnessing tech" etc... I fixed that and the sails were still missing, so afterwards I just moved it to the end of the file to be safe *LOL* I cant help but love the way everything is a text file... brilliant. I'd hate to be forced to use some graphical editor - dont get me wrong, they're great, but sometimes troubleshooting has to be taken down to the raw data level ... 
 Thanks for jumping in and saving the day SJ, I almost had to share some of my stash with Gryphin!! *LOL*
 
 PS - You actually come around Tuscon much Gryphin?
 
				__________________-the Kaiser
 You are now experiencing what we call... a Cylapse.
 |  
	
		
	
	
	| 
			
			 
			
				March 15th, 2002, 08:03 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Stealth Armor 
 Cynapse ,I try to get to Tucson every other February.  I love hiking in Tanke Verde mountains and others.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |