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				November 27th, 2007, 01:29 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Event listing
	
			 
             
			
		
		
		
		I played order/luck build in one mp game but never notice a special event for that. Its not as useless as people think especially if you're heavy invested in scales aynway (growth+magic). You got gold and a lot of gems. If your nation is big enough you always got the maximum number of events so the order restriction doesn't care much. 
However back to the topic. Thanks for this list, the corresponding scales would be very nice    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 27th, 2007, 04:25 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Event listing
			 
             
			
		
		
		
		I have only had the 3,000 gold event when I took death 3 playing MA Ermor, in fact I got it 3-4 times over 60 turns or so.  I also got alot of other gold events (several +1,000 gold) and 3 free lore masters, plus quite a few magic items. 
 
My exact scales where turmoil 3, sloth 3, cold 3, death 3, luck 3, magic 3. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2007, 06:11 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Event listing
			 
             
			
		
		
		
		I've only seen it with MA Ermor as well. I play them quite a bit, though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2007, 12:47 AM
			
			
			
		  
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				General 
				
				
				
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				Re: Event listing
			 
             
			
		
		
		
		I had it with Marverni and TC, without death scales. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 30th, 2007, 03:44 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Event listing
			 
             
			
		
		
		
		 I'm a big fan of Order/Luck..... mostly because I get bored easily with Order/Turmoil. 
 With Order/Misfortune, you are taking a gamble that you *won't* get hit with a high unrest event early on (those cost you a lot of money if you do the math!)
 
 With Order/Luck, you are taking a gamble that you *will* get hit with a bonus money event early on   .
 
 I should do another round of tests, but when last I checked Order/Luck gave you the most money on average of any +3/+3 build.
 
 It's not *that* hard to afford it, either - although with most nations you are, admittedly, better off dropping the luck and taking an awake supercombatant.
 
 (edited to fix typos).  
		
	
		
		
		
		
		
		
			
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				November 30th, 2007, 04:43 AM
			
			
			
		  
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				Re: Event listing
			 
             
			
		
		
		
		DrPraetorious: 
 
Is Luck 3/ Order 3 much better than Order 3/ Luck 2? For example worth taking one point of heat/cold? 
 
The problem with Misfortune in MP game is that it can mean life or death, you get something really nasty in first 3-4 turns and you can lose many turns to get back from that. Like getting 45 free unrest as R'lyeh with 2 provinces only and no army in capitol. You need to take taxes 0 and be forced to make no army for 2 turns, so no one to help patrolling and killing unrest. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				December 1st, 2007, 01:51 AM
			
			
			
		  
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				Re: Event listing
			 
             
			
		
		
		
		 Luck is better than Growth (for sheer cash money), but not good enough to make up for Cold or Heat, certainly not in the short term. There are a lot of reasons to take temp scales, though - and if you're taking temp scales to help with cold bloodedness or for whatever reason, Luck can be a good idea. I never compared Luck 2 and Luck 3, so I can't say - but I think if you're going to take Luck at all, you should probably take 3 points so that you get as many random events as possible. 
 
 Chance does favor the bold - I think it's a bad idea to avoid Misfortune out of fear of being eliminated early, becuase in those games where you are *not* eliminated early, you will prosper. 
		
	
		
		
		
		
		
		
			
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