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  #1  
Old November 28th, 2007, 01:08 PM

Siirenias Siirenias is offline
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Default Re: quick SEV gameplay questions

It actually sounded like you were missing the point.

Although, I have another question.

I've been pretty patient about this, especially since it is largely cosmetic.

But...how do you create new ship types? I mean, sure, Attack Ship, Defense Ship. What more could you want?

If you ask me, you could split those two designations into several different types, like Picket, Escort, Raider, Capital Ship, Flagship, Garrison...

So. Anyone know how to do this bit of magic?
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Old November 28th, 2007, 02:12 PM
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Fyron Fyron is offline
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Default Re: quick SEV gameplay questions

The trouble with adding new design types is that strategies are largely dependent upon them; each strategy has separate behavior settings for each type. This is why Aaron did not add the ability to add arbitrary design types in-game. You can add new ones in the Data\DefaultDesignTypes.txt file, but I don't believe they will show up in an existing game.
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Old November 28th, 2007, 03:36 PM

Siirenias Siirenias is offline
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Default Re: quick SEV gameplay questions

You know, I kinda wanted to see if I could do this game without too much modding (even though I'm now watching that Gritty Universe mod, or something, with interest), but messing with those sounds interesting, and right down my alley. I used to be a great modder in my time...working on Homeworld 2...
*reminisces about the good ol' days*
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