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December 1st, 2007, 12:00 AM
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Shrapnel Fanatic
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Re: XFile Creation and XFileClasses Effects
So am I.
If you make them small enough, you can use a cluster of sprites in an arc that hugs the planet surface, and then make them rotate around the z axis either with or against the planet's rotation.
My warppoint generator can be set up to do something somewhat like that, although only in thin bands without some custom tweaking...
Think something like the FQM black hole animation, except wrapped around a planet, and using a cloudy white colour instead of incandescent blackbody spectra.
Also, much MUCH smaller, and shallower, and not contiguous
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December 1st, 2007, 12:14 AM
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Corporal
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Re: XFile Creation and XFileClasses Effects
How do you control "rotate around the z axis" in the effects?
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December 1st, 2007, 12:58 AM
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Shrapnel Fanatic
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Re: XFile Creation and XFileClasses Effects
Code:
Effect 1 Rotate Z := 0
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December 1st, 2007, 04:23 PM
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Corporal
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Re: XFile Creation and XFileClasses Effects
I get it... you mean rotate in position, where I meant rotate in orientation. Yeah, that would work for small sprites around a planet.
Anyway, I agree that wouldn't be practical for clouds, but it might be nice for asteroids or sub-tiny moons for huge worlds, or maybe planetary infestations.
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December 8th, 2007, 06:36 PM
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Re: XFile Creation and XFileClasses Effects
Question:
I created an Effect, that I want to retain the original bitmap's color, without any transparency or 'brightness' recoloring. How do I do that?
Blend_Zero seems to result in a silhouette... and Blend_One seems to result in transparency.
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December 8th, 2007, 08:48 PM
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Shrapnel Fanatic
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Re: XFile Creation and XFileClasses Effects
There are a whole bunch defined in the files (check the PDFs), perhaps you can find a mix of source and dest blends that will do something cool.
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December 9th, 2007, 12:47 AM
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Re: XFile Creation and XFileClasses Effects
Destination blend one, source blend zero should do it.
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