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December 3rd, 2007, 12:11 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Good late game SCs?
I'm a big fan of poison golems. They are mindless, which makes them immune to a whole plethora of badness, and you don't have to GoR them.
They also come out of construction, which is the same path that gives you the equipment with which you outfit them.
They absolutely *must* be given bone armor, and probably a life draining weapon as well, because they can't be given regeneration. This tends to limit their MR vs. other crazy-late-game chassis types, but you do what you can.
My favorite chassis for late game SCs? The Niefel Jarl 
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 3rd, 2007, 12:22 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Good late game SCs?
But Poison Golem kill pop, isn't it ?
So when you have one around, you never want to go back it at home.
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December 3rd, 2007, 12:24 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Good late game SCs?
Mindless *and* lifeless. Lifeless means they can't be life drained so they're great for raiding previously mentioned leech-spamming blood hunters. That banefire shield really does a number on the imps they tend to otherwise default to.
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