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December 3rd, 2007, 04:15 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Forseti
So... here's a preliminary overview... things can change up untill the time this game gets its own thread.
Map:
Cradle of Dominions
1 Water/7 land OR 2 Water/10 Land nations
Difficult Research, strength 4 independents
Graphs off
*Complete Balance is out of the question unless version 1.2 comes out. If 1.2 comes out, I am willing to switch over.
*Worthy Heroes 1.8 is 3.10 compatible, I'm willing to approve that.
--No Independents mod (let's work for those scouts!)
Got a link for that? The best I've found is a random map generator.
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December 3rd, 2007, 04:33 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Forseti
Ha! Works for me, BigandScary. ; )
LP, Complete Balance 1.1 Pretenders and Scales are compatible with 3.10; I'm in a MP game right now that is using it. Could we use those 'sections' of CB?
As to No Independents, well it's not so much a mod as a series of commands you copy into the .map file. (#setland 1 #poptype 99 #setland 2 #poptype 99, etc etc) It makes it so that no province on the map without a castle (or a Nifty Magic Site) can produce units. I can quickly whip up a text file for you to copy into the .map file, if you're interested in trying it. I just need to know the total number of provinces for the map we eventually use...
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December 3rd, 2007, 05:47 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Forseti
I suppose we might use just the pretenders and scales, but I'm not eager about distributing the files, complicating things. Fortunately, I DO have those files on my drive... but I'm not eager about it. In the end though, I'm certainly not playing in yet another game. Don't have the time. So with technical issues out of the way, my opinion is the last to matter on this subject. I could upload a zip with the files... that'd eliminate the 'complication'
Barring someone pitching in otherwise, I'm all set to go with Cradle. It may be a big map, but with difficult reasearch (and indy 4 hopefully preventing early dropouts), I'm not concerned. It'll be a lot more troop heavy than usual, I suppose. I may custom tweak the placements after I get that text file from you.
And why do I suspect that you want no independents simply so you can pick on archer-less nations? 
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December 6th, 2007, 12:35 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Forseti
Heh. I resemble--err, resent that remark! (Actually, in all honesty I really do prefer NI and slow research in my SP games, but I have to admit I do have minor ulterior motives in addition. The ranged combat factor wasn't one I thought of--but I'll take it! ; )
So do you need me to do anything with Cradle then?
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December 6th, 2007, 08:09 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Forseti
Yes please.
And I suggest the Edi version of cradle. I don't remember if it's default with the game now, but if not...
http://www.shrapnelcommunity.com/thr...er=501807&page
If you make it no independents, then pass me the file, I'll take it from there. I'll put in a few finishing touches, and then start up the main recruiting thread, and try to kick this thing off.
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December 7th, 2007, 12:00 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Forseti
Very good. I took Edi's fix and added the No Independents commands. Here's the .map file.
Thanks for organizing these games, btw!
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January 20th, 2008, 10:39 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Forseti
Dear LP, would it be possible for you to spawn a new game for 8-12 players?
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