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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old December 3rd, 2007, 04:15 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Forseti

So... here's a preliminary overview... things can change up untill the time this game gets its own thread.

Map:
Cradle of Dominions
1 Water/7 land OR 2 Water/10 Land nations
Difficult Research, strength 4 independents
Graphs off

*Complete Balance is out of the question unless version 1.2 comes out. If 1.2 comes out, I am willing to switch over.
*Worthy Heroes 1.8 is 3.10 compatible, I'm willing to approve that.

--No Independents mod (let's work for those scouts!)
Got a link for that? The best I've found is a random map generator.
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  #2  
Old December 3rd, 2007, 04:33 PM

IndyPendant IndyPendant is offline
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Default Re: Forseti

Ha! Works for me, BigandScary. ; )

LP, Complete Balance 1.1 Pretenders and Scales are compatible with 3.10; I'm in a MP game right now that is using it. Could we use those 'sections' of CB?

As to No Independents, well it's not so much a mod as a series of commands you copy into the .map file. (#setland 1 #poptype 99 #setland 2 #poptype 99, etc etc) It makes it so that no province on the map without a castle (or a Nifty Magic Site) can produce units. I can quickly whip up a text file for you to copy into the .map file, if you're interested in trying it. I just need to know the total number of provinces for the map we eventually use...
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  #3  
Old December 3rd, 2007, 05:47 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Forseti

I suppose we might use just the pretenders and scales, but I'm not eager about distributing the files, complicating things. Fortunately, I DO have those files on my drive... but I'm not eager about it. In the end though, I'm certainly not playing in yet another game. Don't have the time. So with technical issues out of the way, my opinion is the last to matter on this subject. I could upload a zip with the files... that'd eliminate the 'complication'

Barring someone pitching in otherwise, I'm all set to go with Cradle. It may be a big map, but with difficult reasearch (and indy 4 hopefully preventing early dropouts), I'm not concerned. It'll be a lot more troop heavy than usual, I suppose. I may custom tweak the placements after I get that text file from you.

And why do I suspect that you want no independents simply so you can pick on archer-less nations?
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Old December 6th, 2007, 12:35 AM

IndyPendant IndyPendant is offline
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Default Re: Forseti

Heh. I resemble--err, resent that remark! (Actually, in all honesty I really do prefer NI and slow research in my SP games, but I have to admit I do have minor ulterior motives in addition. The ranged combat factor wasn't one I thought of--but I'll take it! ; )

So do you need me to do anything with Cradle then?
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Old December 6th, 2007, 08:09 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Forseti

Yes please.

And I suggest the Edi version of cradle. I don't remember if it's default with the game now, but if not...

http://www.shrapnelcommunity.com/thr...er=501807&page

If you make it no independents, then pass me the file, I'll take it from there. I'll put in a few finishing touches, and then start up the main recruiting thread, and try to kick this thing off.
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  #6  
Old December 7th, 2007, 12:00 PM

IndyPendant IndyPendant is offline
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Default Re: Forseti

Very good. I took Edi's fix and added the No Independents commands. Here's the .map file.

Thanks for organizing these games, btw!
Attached Files
File Type: zip 569443-cradle_fix_NI.zip (5.9 KB, 173 views)
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  #7  
Old January 20th, 2008, 10:39 AM
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Default Re: Forseti

Dear LP, would it be possible for you to spawn a new game for 8-12 players?
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