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December 3rd, 2007, 04:18 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Good late game SCs?
Bad combat stats do matter not just against other SCs, but against anything that can fight back. Sacreds, for example. Damn, astral golems manage to die vs Abyssia infantry... and they have body ethereal, which poison golem lack.
Also, in my tests, thugs started meleeing with standard as soon as enemies were getting into melee. 
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December 3rd, 2007, 04:25 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Good late game SCs?
Astral Golems may die to abysian infantry. But they have much lower natural protection.
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December 3rd, 2007, 04:49 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Good late game SCs?
The fact that nothing is invincible is truly the best feature of the game. Otherwise first one to invincible wins and there are many games like that available.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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December 3rd, 2007, 05:26 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Good late game SCs?
>> The fact that nothing is invincible is truly the best feature of the game.
Sort of a pointless remark, excuse my bluntness of course. SCs may not be invincible, but when a so-called SC cannot beat national troops, he's just not an SC. Thats what I'm saying - astral golems are upkeep-free high-hp astral mages, poison golems are... well, a funny feature, maybe good thugs to raid and poison enemy lands at the same time. But there are not SCs.
I'll pay more attention to poison golems, though... perhaps are better than astral ones somehow. I still doubt they can beat properly blessed jaguars, though.
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December 3rd, 2007, 07:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Good late game SCs?
Poison Golems have better protection, a banefire shield and no astral magic that would make them vunerable.
Astral Golems can do the obvious astral buffs and cast the very useful teleport, but in straight-up combat my money would probably be on the poison golem(not 100% sure though).
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December 3rd, 2007, 09:10 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Good late game SCs?
Astral golems are less SCs and more super-heavy raiders. Properly geared they're pretty able to plow through normal troops without a problem and they have incredible mobility. Great for knocking out blood hunting sites or dropping in to take out an enemy's retreat province(s). They're very, very good.
Posion golems at 9th level research are a bit underwhelming, since they invite the inevitable comparison to tartarians, which is a comparison they lose. They've got a small niche due to lifeless/mindless and not undead, but in most cases I'd prefer the tartarian.
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December 3rd, 2007, 10:57 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
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Re: Good late game SCs?
Vine Ogre Kings aren't too bad. No head slot, but they do come with regeneration. And the best thing is that they have 0 enc. If you can put some Elemental armor on them you can get em to 100% resist to everything with 1 spell. so, boots of flying,elemental armor,(insert weapon here),lead shield, amulet of antimagic,amulet of luck. If the resists arent a factor you can go with armor of quickness instead for more damage.
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