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  #1  
Old December 6th, 2007, 09:44 PM

Xietor Xietor is offline
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Default Re: Good late game SCs?

I like seraph/mandaha. against astral races that get higher level s mages, the seraph is risky.

Mandaha's weakness is no natural resistances, so it is hard to cover every base.

Late game sc's should be considered expendable because none can travel safely solo.

In alpaca Llamabeast, I had no astral or death, so I went with vampire lords. They can cast like for a life and are also decent thugs with a brand and shield.

Took down tyrant's water queens with vampires.
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  #2  
Old December 6th, 2007, 09:49 PM

Shovah32 Shovah32 is offline
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Default Re: Good late game SCs?

Aren't vampire lords a blood/death summon?
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Old December 6th, 2007, 10:29 PM

Xietor Xietor is offline
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Default Re: Good late game SCs?

Vampire Lord only costs bloodslaves. Does take 4 death/3 blood magical paths. I was playing Pangaea, so with 1 empowerment and boosters i made it to d4.

But it is much easier to get to d4 than d7 for tar gates.

So if you are not a d nation, but find a d1 mage somewhere, vampire lords are obtainable.
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Old December 7th, 2007, 02:12 AM

Loren Loren is offline
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Default Re: Good late game SCs?

Quote:
Xietor said:
Vampire Lord only costs bloodslaves. Does take 4 death/3 blood magical paths. I was playing Pangaea, so with 1 empowerment and boosters i made it to d4.

But it is much easier to get to d4 than d7 for tar gates.

So if you are not a d nation, but find a d1 mage somewhere, vampire lords are obtainable.
If you have a d1 you can add boosters so you can cast lichcraft. With lots of boosters they can summon tartanians.
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  #5  
Old December 7th, 2007, 06:01 AM
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mathusalem mathusalem is offline
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Default Re: Good late game SCs?

in late game, I prefer many Thugs than "good late game SC" who will be killed by some nasty spell I forgot.
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