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  #1  
Old December 8th, 2007, 07:51 PM

MasterChiToes MasterChiToes is offline
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Default Re: Planet Textures

Maybe the rotation speeds and even the initial conditions could be randomized a bit... so they aren't all turning in sync?

Continual Rotation Speed := Random(-0.0002, 0.0002)
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Old December 9th, 2007, 02:58 AM
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Fyron Fyron is offline
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Default Re: Planet Textures

Hmm... that would probably get some planets rotating at 0. Probably need to just increase/decrease a base amount.
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Old December 9th, 2007, 05:51 AM
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Default Re: Planet Textures

I find them a bit fluorescent in comparison to the existing planet textures. I do support more realistic depictions though. I was going through my copy of GURPS Space last night considering how interesting it would be to implement the realism rules for creating systems, utilising Titus-Bode law. However I am pretty much off modding now as I spent a year making a mod for another game and the effort involved was more than I expected, or am prepared to do again.
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Old December 9th, 2007, 01:40 PM
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Default Re: Planet Textures

There are some more subdued earth-like planets for Oxygen floating about:

http://fqm5.spaceempires.net/gpt.php?i=sys_24
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