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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old December 9th, 2007, 08:42 PM

sgqwonkian sgqwonkian is offline
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Default Re: MOD - Weird Worlds: Rebooted [ATTACHED]

Phlagm (and anyone else interested in Threep bug issues)

It sounds like it's the Threep from my Teeming With Life (haven't played this collab mod yet, so can't say with 100% certainty).

That's a weird thing that pops up with TIME code sometimes. Still haven't figured out why it's inconsistent. However, you DON'T have to install things to unfreeze time. Just hit the space bar. All that's happening is the game is thinking it's paused. Giving it the unpause command (space bar is the shortcut) solves the issue.

Still don't know why it's having that trouble. Fingers had told me how to fix it, and I followed his solution (which fixed it for the next 2 or 3 times it came up), but it still sometimes pauses anyway.

Anyhow, solution in-game is just hit spacebar.
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  #2  
Old December 10th, 2007, 01:23 AM

Phlagm Phlagm is offline
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Default Re: MOD - Weird Worlds: Rebooted [ATTACHED]

Yeah, it is, actually. It's that same time device issue. I can't remember which device did it to me, but I ended up scrapping it.
  #3  
Old December 18th, 2007, 12:44 AM

mantari mantari is offline
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Default Re: MOD - Weird Worlds: Rebooted [ATTACHED]

I just wanted to give an update. I'm still interested in this, but I'm between surgeries and I got hit with a week without electricity due to the ice storm in the Central US. I hope to release new changes soon.

Yes, I'm incorporating the blue color theme that clomaka made. (You gotta love micro-mods!) I've just got to figure out how to fix that radar...
 

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