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  #1  
Old December 10th, 2007, 02:30 AM

MasterChiToes MasterChiToes is offline
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Default Re: Planet Textures

I turned the Gas Planets in the None row into Hydrogen... but the conditions should maybe set to 0 for those. Otherwise, that chart is what I am using.

The fluorescence concern is valid, but it was up against being able to recognize the planet types by the icon... and muted colors quickly make them indistinguishable. Still, the "Brightness Offset Percent RGB" can be easily reduced in the XFileClasses_Stellar.txt to make them darker in the system map.

My main critique is that the portraits are a bit convex, mostly apparent in the Gas Planets which have the horizontal clouds. They could have been realistically mapped to spheres, but the effort involved was too great for the return, (the batch conversion for the current portraits "as is" took over 6 hours to run).

If it is feasible to host the textures, then maybe you should just make them available as one or more downloads at the mm page. That way with a couple beta data files and the "required" genesis map editor, people can give better thumbs up/down to all or some of the textures.
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Old December 10th, 2007, 01:21 PM
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Default Re: Planet Textures

They are available on the dev page of FQM site (see first post). People can also see the increased rotation speeds in action.

Note that ringed planets still use old-style textures, due to having to manually edit the model files and such. Another interesting project might be a new set of ring textures..
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Old December 10th, 2007, 01:57 PM
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Default Re: Planet Textures

I found it difficult at best working with the ringed planets.
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Old December 10th, 2007, 04:30 PM
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Default Re: Planet Textures

The ringed planet model is in plain-text format, so it's just a matter of opening all of them up and editing the textures they use. Certainly could have been better if we could specify texture overrides for both textures in the XFileClasses data file, but alas...
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Old December 10th, 2007, 04:57 PM

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Default Re: Planet Textures

One thing to consider is keeping only three colors of the 12, plus Terran for Oxygen and, of course, None.
Red for Hydrogen, Indigo for Methane, and maybe Green for Carbon Dioxide. Messing with the brightness for the CO2 choice might improve it.

In fact, if there are only three color sets, I would consider remaking some of them with community selected colors. Carbon Dioxide is definitely the weakest of the group.
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Old December 10th, 2007, 09:31 PM
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Default Re: Planet Textures

Doing that would remove the ability to expand into new atmosphere types, though. Nothing requires using every color, but having them available is definitely a plus.

I kind of like the yellow/green/orange sets for the carbon dioxide planets, actually. Really reminds me of LA sunsets (plus green)...
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Old December 11th, 2007, 12:10 PM
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Default Re: Planet Textures

I recall LA sunsets as being brown like the smog. Although with your colors it is probably predominantly CO2.
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