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December 11th, 2007, 12:40 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Mage Thugs vs Meat Thugs
Blood Vengence + pheonix pyre + Reinvigorating equip.
If you can get there  .
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December 11th, 2007, 01:57 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Mage Thugs vs Meat Thugs
Quote:
FAJ said:
Blood Vengence + pheonix pyre + Reinvigorating equip.
If you can get there .
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Well, after just getting my head handed to me by a few of FAJ's SC's I have to agree with him. 
__________________
Power is an illusion...
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December 11th, 2007, 04:08 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Mage Thugs vs Meat Thugs
You really have to love tartarians with great picks.
If you can get a D3F2 tartarian with either A2 or S2(+skullcap) then you can have a raiding soul vortex/phoenix pyre which, to a certain extent, gets rid of the problem DrP mentioned(being unkillable to being killed too much) because not every enemy force will be 'really serious opposition', atleast to your phoenix pyre guy, but sometimes an unexpected problem will come up and he will die - and then explode and reappear elsewhere on the battlefield.
He will stick get a load of afflictions if he does die, but the phoenix pyre is often more life insurance than anything else.
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December 11th, 2007, 05:30 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Mage Thugs vs Meat Thugs
Phoenix Pyre doesn't really pay off to script. Your Thugs shouldn't be dying against what you fight anyway. Soul Vortex is a safe lock, fire shield being the main fire path buff. Outside of immortal chassis, I rarely find Phoenix Pyre a worthwhile buff.
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December 11th, 2007, 05:52 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Mage Thugs vs Meat Thugs
I never have an SC/thug cast Pyre with the intent to rely on it to save them, but I think it's well worth the turn it takes to cast to cut down on accidents. I've seen enough instances of a beaten SC blowing up and then successfully fleeing to live another day to underestimate the spell's usefulness, and in most cases the script slot isn't urgently needed elsewhere.
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December 11th, 2007, 10:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mage Thugs vs Meat Thugs
If Soul Vortex is bad, what is good then? Quickness was mentioned. What about the air buffs, Air Shield/Mirror Image/Mistform? I've always wondered if Mirror Image is worth it at Air 1, or if more Air is needed to really benefit.
Also, when is regeneration worth it? 20 hp? 30, 50? Especially as a spell. Fatigue is bad, regeneration is good - is regen always worth the fatigue. I realize that there aren't that many thuggable Nature mages, but still...
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December 11th, 2007, 12:44 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
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Re: Mage Thugs vs Meat Thugs
Soul Vortex is good because it will keep your thug at 0 fatigue when fighting live units.
Mistform is definitely worth it.
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