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Old December 13th, 2007, 10:25 AM

aegisx aegisx is offline
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Default Re: Ideal 4x Travel

In terms of a soley PBEM game, no AI...


I also have always had issues with the open map, as defending your space is a royal pain.

In the WP model though, being able to stack a large amount of defense in a single spot is also a drawback. Later on in SE you can create WP's, but for most of the game you can not.

B5 uses more of a hybrid where there are WP's/jump gates but some ships can can generate their own. I wonder if this model could be effective in a game.
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Old December 13th, 2007, 12:06 PM
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Default Re: Ideal 4x Travel

On a level we do have an open point travel in the SE series. A large ship with a max level warp point opener can travel great distances, and can carry a whole fleet with it, and "close the hole" if it carries a warp point closer.

People often toy with the concept of a mod that has few, or no, warp points, and a different tech tree for warp point openers, something that adds a bit of strategy to where you can go, and how quickly you want to get there.
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