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  #1  
Old December 15th, 2007, 08:42 AM

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Default Re: Placeholder for new Megagame - Evermore

Sorry L, you guys just were _way_ too far. You can blame devious DrP for placing water nations by hand.

Huh, I never even knew there was some monkey nation attacking Atlantis. Should scout more.
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Old December 19th, 2007, 02:23 AM
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Default Re: Placeholder for new Megagame - Evermore

Oh ouch. I was feeling sorry for my poor ancient kraken, 20 protection and over 100 regeneration and an inconsiderate 9s 9w sacred statue teleports in and soul slays me. I felt a lot less sorry for myself next fight when I see that statue picked up the lycanthop's amulet from my kraken. She *glared* very angrily at my army. Rough luck Atul...
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Old December 19th, 2007, 03:30 AM
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Default Re: Placeholder for new Megagame - Evermore

Hey, Velusion picked the map. There weren't that many places to *put* water nations.
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Old December 19th, 2007, 03:48 AM

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Default Re: Placeholder for new Megagame - Evermore

I've made many stupid mistakes in this game, but having the darned statue pick up that berserk talisman instead of some other commander was even worse. Oh well, next time I'll remember to fill every slot.

DrP, I'm not complaining, actually I thought the water nation placement was quite good. R'lyehs probably disagree, though.
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Old December 19th, 2007, 05:36 PM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
atul said:
I've made many stupid mistakes in this game, but having the darned statue pick up that berserk talisman instead of some other commander was even worse. Oh well, next time I'll remember to fill every slot.

DrP, I'm not complaining, actually I thought the water nation placement was quite good. R'lyehs probably disagree, though.
In hindsight, I should not have moved my main force so far west. The plan was to plug the narrow sea egress with a fort to keep MA R'Lyeh and/or MA Atlantis out of the eastern seas. Due to the slow march back after your attack, I met you with too small a force and lacked sufficient flank protection to slow/halt your blessed knights. Even with these considerations, the main battle was worse than I would have expected and switched to AI.
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Old December 20th, 2007, 08:54 AM

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Default Re: Placeholder for new Megagame - Evermore

I would have been 100% behind that kind of arrangement if I would have had some opportune place to surface. As it is, Arco's elephants were a bit too strong early on for my tastes, so aquatic expansion it was.

As to our battle, I had the impression your mages spent too much time to self-buffs. My knights killed them before they were able to launch any hurt on my troops. Dunno what you had in store, you had quite impressive research speed.
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Old December 20th, 2007, 11:00 AM
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Default Re: Placeholder for new Megagame - Evermore

Land avenues just did not materialize for either of us, 'tis true.

I can't remember the exact scripting offhand anymore. But I agree with your assessment from my memory of watching that battle.

My Polypal Queen was awake with a fair chunk of magic (I took Sloth3/Growth3 for scales), and she was the main reason I was doing so well early in research.
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Old December 19th, 2007, 04:12 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Baalz said:
Oh ouch. I was feeling sorry for my poor ancient kraken, 20 protection and over 100 regeneration and an inconsiderate 9s 9w sacred statue teleports in and soul slays me. I felt a lot less sorry for myself next fight when I see that statue picked up the lycanthop's amulet from my kraken. She *glared* very angrily at my army. Rough luck Atul...
Look on the bright side, your immobile pretender will eventually turn into a mobile wolfkin, I think Though will be useless for battle

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