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  #1  
Old December 15th, 2007, 08:54 PM
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Default Re: Ideal 4x Travel

Megastacks had inherent limitations in SE4, since when you got too many ships, they'd start blocking each other from moving optimally.

And with short range guns, there is only a small number of ships that can shoot at any one target at a time.

With SE5, they simply stack up in the same location, forming an Übertower of doom and lameness.
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Old December 15th, 2007, 08:59 PM

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Default Re: Ideal 4x Travel

I want to see big stacks have friendly fire problems.
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Old December 15th, 2007, 09:08 PM
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Default Re: Ideal 4x Travel

We first need combat AI or physics that will prevent or avoid overlapping...
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Old December 15th, 2007, 09:09 PM
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Default Re: Ideal 4x Travel

In stars!, there were sensors with ranges into the hundreds of light-years, stealth, mines which could cover hundreds of light-years...

...All of which combined meant that if someone sent an uber-stack of doom, your mines would force them to either slow down or take damage and you could attack their space with smaller, spread-out fleets, resulting in a MAD-like situation.
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Old December 16th, 2007, 03:58 PM
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Default Re: Ideal 4x Travel

A good reason to have "Command" ships with special "Command Bridges" on them. Each would have an ability to control so many ships. While fleets could still stack, each would be a stand alone entity.
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Old December 16th, 2007, 07:26 PM

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Default Re: Ideal 4x Travel

AOE weapons would quickly discourage stacking fleets.
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Old December 16th, 2007, 07:44 PM
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Default Re: Ideal 4x Travel

Only for ships under human control unfortunately...
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Old December 16th, 2007, 07:55 PM

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Default Re: Ideal 4x Travel

That's true. Perhaps it's time for some Homeworld'ish space combat in SEVI?
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