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December 18th, 2007, 12:35 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
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Re: lantern shield
more information about your SC and nation would provide better answers.
I think duel weilding weapons is a nice choice. I always use the lucky shield anyways.
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December 18th, 2007, 12:49 PM
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Corporal
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Join Date: Jun 2007
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Re: lantern shield
Thanks for the feedback. Right now I'd rather not be very specific on the specific situation I am looking at (MP game).
But it seems that perhaps the luck shield is the better option overall: fear doesn't really help against high morale, so unless the corpse candles do something usefull (i'll check my manual once i get home), the luck shield really seems best. Luck is something I'd take for any fight that takes more then a few rounds, and the luck shield frees up a slot. The other shields seem mostly useful for taking on hordes of lower level units.
I can't forge the Vulturnus shield, but I think that's because its level 8 of construction IIRC.
The option of going in with two weapons and no shield is also interesting. Any particular weapons that you would recommend for this?
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December 18th, 2007, 01:51 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: lantern shield
In general, if you're trying to kill another supercombatant, we're going to assume that you're strong enough to hurt him right through his high protection value, but that you may not be guaranteed to hit him.
In that case, your best bet is two swords of swiftness - making more attacks makes you more likely to hit with each attack (there's a defense penalty after the first attack), and raises the damage you expect to do.
The Wave Breaker is a sort of happy medium - you get 3 attacks (vs 2 with two weapons) but better attack skill and more damage than with swords of swiftness.
If, at the other extreme, you're sure you'll hit but not sure you can do damage, consider: dusk dagger, axe of sharpness (it's cheap), fire brand.
Also consider the Flambeau (if the enemy SC is a demon or undead) or the Moon Blade (if a magic being.)
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December 18th, 2007, 02:58 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: lantern shield
Raising your defense is much easier than attack, so eye shield is a cheap, in all meanings of the word, way of killing SCs.
And once again, judging by our tests Eye shield does NOT check MR, it works when your defense beats enemy attack. There is NO defense against eye shield, other than a 30+ attack and maybe a morningstar (I heard they have a bonus vs shields).
And honestly, I dont see attack of 30+ that often.
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December 18th, 2007, 03:14 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: lantern shield
For enemy SC killing, try:
2xShadow Brand
Horned Helmet
Jade Armour
Flying Shoes(or, if flying, boots of quickness and decent armour)
Bear Claw Talisman/Burning Pearl
Ring of the Warrior
4 Shadow Brand attacks per turn for big damage, 2 gore attacks to help with defence and maybe do damage, great attack from quickness, weapons and misc items, flying to hit the enemy fast.
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December 18th, 2007, 03:15 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: lantern shield
I remember a game where the eyeloss effect worked with an eye shield on a SC paralyzed before melee, so I've difficulties to believe it's based on defense (or there is a bug somewhere).
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December 18th, 2007, 03:28 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: lantern shield
If you've got access to blood, shield of the accursed is one of my favs. One of (the? don't remember) best defense boosts, great protection, and if a SC wails away at you for awhile he's gonna be horror marked to hell even if he wins.
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December 18th, 2007, 03:38 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Flails
The flagellant's flails don't ignore shields, but it was my understanding the magic forged flails/morningstars (Star of Heroes, Evening Star & Star of Thalrdom) still do. Edit: Although looking at Edi's DB there's nothing I see to suggest that.
Anyone know why Belial the Demon Lord's flail requires two hands for this size6 demon to hold if it has the same 3 damage as a regular one-handed flagellant's flail?
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December 18th, 2007, 04:05 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
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Re: Flails
I thought Belial's flail gave him a heratic bonus?
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December 18th, 2007, 04:32 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Re: Flails
Quote:
FAJ said:
I thought Belial's flail gave him a heratic bonus?
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The heratic thing sounds like Belphagor the Demon Lord. I believe Belial himself increases unrest and Edi's database shows he can "corrupt commander" too. Belial's flail has curse luck, which is what interested me about it. It's possible it's WAD, but I was just surprised seeing the 2-handed flail at 3damage since non-magic 2-handed wands/staffs are 3 damage along with non-magic 1-handed flails.
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