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  #1  
Old December 21st, 2007, 05:38 PM

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Default Re: Demon Lords


Once I got used to it, I actually really liked that Pazuzu had no head. I made him my SC for the Deathmatch contest.
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Old December 21st, 2007, 07:47 PM
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Default Re: Demon Lords

So here's a question.
Do the Slaves of Belphegor cost upkeep?
I think he's my favorite so far.
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Old December 21st, 2007, 07:56 PM
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Default Re: Demon Lords

Yeah, they're like 10 gold units for upkeep purposes.

I like Belial because of the seduction. I haven't tried him out since 3.8, so I hope he can still seduce male commanders. It's seduction by money and power, not by, you know, showing a little leg or something. Anyway, hope it still works in 3.10.
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Old December 21st, 2007, 08:35 PM
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Default Re: Demon Lords

So how exactly does that work? Is it just like an assassination attempt?
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Old December 21st, 2007, 08:39 PM
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Default Re: Demon Lords

Yes, you sneak into the province and choose 'Seduce'. There's an attempt at seduction which can fail, I have no idea what the parameters are. MR? Morale? If the seduction fails, it's an assassination attempt instead.
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  #6  
Old December 21st, 2007, 10:13 PM
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Default Re: Demon Lords

Quote:
vfb said:
Yes, you sneak into the province and choose 'Seduce'. There's an attempt at seduction which can fail, I have no idea what the parameters are. MR? Morale? If the seduction fails, it's an assassination attempt instead.
My understanding that it was both MR and morale.

Unfortunately, assassins/seducers seem fairly useless in competitive MP games. I wish they had an ability to "stalk" a particular unit, raising their stats during the eventual fight for each turn stalked, and keeping them attached to that unit indefinitely, following them around. Would make them more useful, I think.

Jazzepi
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Old December 21st, 2007, 10:51 PM
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Default Re: Demon Lords

I disagree, they are not useless.

They are *hard to use*, but that's not the same as useless.

Furthermore, they are, generally speaking, not as good as the mages you would otherwise recruit out of your national forts.

Personally, I think the game would benefit from parallel recruitment - you can recruit one mage out of your lab, one priest out of your temple, and one non-mage non-priest out of your fortress. That way, people would actually use their national commanders, assassins, spies, etc. because they wouldn't be instead-of a mage.
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