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December 27th, 2007, 04:54 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Worthy Heroes 1.8
Quote:
Turin said:
Awesome stuff! If QM doesn´t incorporate those in the next version I´ll have to go back to updating worthy heroes myself .
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You liked the backrounds I whipped up for them? Even the Markata hero? I kinda feel that I overdid it. The stats are pretty much done "spur in the moment" are most likely unbalanced. QM is much more expirenced in that area. I'd just be glad to give him a solid backround for the heroes, since that's most likely the hardest part, IMHO. I'd like to keep QM's workload as small as possible.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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December 27th, 2007, 05:33 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Worthy Heroes 1.8
Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.
I didn´t see much stuff, which could be considered overpowered. I rather think you made some of them a bit too weak, e. g. Daughter of storms could gain some air magic, Old age should be avoided on heroes, unless absolutely necessary for backstory, the impostor could gain a magic level somewhere. That´s all really minor stuff though, I think you hit the desired balance level pretty much exactly.
I noticed some typos though, e.g. storm hero "standarts" , descend upon his enemies.
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December 27th, 2007, 06:58 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Worthy Heroes 1.8
Yeah, I'll have to spellcheck them. I have one more hero on the makings and then I'll release my heroes as an unofficial add-on to WH 1.8 (fixing typoes, making the monster/weapon/armor numbers match to WH linings.. That sort of thing). It'll be easy for QM to tinker stuff on that and will satisfy the ones needy for new content.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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January 3rd, 2008, 09:33 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Burning Heroes
And I'm done! Attached is a "Burning Heroes" - mod. It is basically WH 1.8 with my heroes added, combined with some structure changes to the WH mod itself (I basically alphapetized the .dm file and readme, the orginal ordering is a chaotic mess). It is 100% playable, although it was orginally intended for QM's eyes only, but some heroes are pretty weak since I wasn't able to use #onebattlespell with them yet.
Oh, QM. I didn't include the Brothers of War in this, so you'll have to add it yourself.
Some heroes that are included in it, but I haven't shown yet.
I "scrapped" the orginal idea for the Big Ape hero, and made three versions of him.
http://xs123.xs.to/xs123/08014/KingoftheJungle.JPG
He is a hero for Kailaisa. He has animalawe.
http://xs123.xs.to/xs123/08014/ImprisonedKing.JPG
Now he is a hero MA Mictlan
http://xs123.xs.to/xs123/08014/AncientApe2.JPG
And then he returns as a hero for Patala. He gets one bloodslave per month.
Then I whipped (pun intented) him for LA Agartha.
http://xs122.xs.to/xs122/07526/Dragontrainer.JPG
He summons these (2 per turn)
http://xs122.xs.to/xs122/07526/Whippeddrake.JPG
It has berserk 3, which is pretty good for Cave Drakes, sine it icreases their already impressive natural armor, and takes care of the low morale and attack.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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January 3rd, 2008, 02:24 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Burning Heroes
Cool, thanks Burnsaber.
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January 7th, 2008, 10:25 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
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Re: Burning Heroes
really cool stuff !
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March 9th, 2008, 09:11 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Burning Heroes
QM, it looks like this here mod is in need of a new update with v3.15.
There's a new hero for LA Abysia, Ba'an Rachis the Slayer Dragon who needs his WH boost. There's also a problem with the Champion of the Horn because it looks like double dashes ( -- ) can't be used to comment out lines. The commands are still read. So that one appears in the pretender list for everyone because it's copystatted from Mother of Lions.
Probably needs the # characters removed from the beginning of each line.
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