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April 8th, 2002, 02:49 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
Posts: 1,574
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Re: New player struggling
Andy, the cargo button is very useful indeed!
As all the AI have declared war on you, it sounds like you have gained 'Mega Evil Empire' status. This is a default option which makes every AI irrevocably declare war on you at the same time. It is triggered IIRC when your points get a certain percentage above the points score of the 2nd placed player.
IIRC, you can turn it off by going into the settings.txt file and where it says Mega Evil Empire typing False instead of True - I may be wrong so dont try this uunless one of the modder gurus have confirmed this
Heavy research IMO is a human thing and as to what to research, that is the fun of trial and error
Retrofitting is CRUCIAL - try it out and get the hang of it - you will get whomped without it
Re spaceyards, any units built by a spaceyard will be AUTOMATICALLY stored on the planet, no shuttle transport is needed - a spaceyard built say at a warp point will need internal cargo bays to hold the stuff unless it is launched
Re components on a spaceyard, I just do bridge, life support and crews quarters and 1 spaceyard module, if I am under attack or at war, I may upgrade them to include 1 missile or a couple of point defence cannon - depends what is going on and how I feel - to quote the TV show, the choice is up to you
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April 8th, 2002, 05:11 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: New player struggling
quote: Originally posted by Growltigga:
Zumbar or Revolution, Tampopo or any dodgy boozer faraway from Canal Street and you are on - clutch your copy of SEIV gold!!
Zumbar is fine. Tomorow (9.04.02) at 5:30 ?
Cheers.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 8th, 2002, 05:13 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Can't do tomorrow, should be ok for wednesday 10.04 at 5.30-5.45
SEIV gold manual clutched at the ready??
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April 8th, 2002, 05:30 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: New player struggling
Splendid !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 9th, 2002, 12:21 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: New player struggling
quote: Re spaceyards, any units built by a spaceyard will be AUTOMATICALLY stored on the planet, no shuttle transport is needed
This works in the other direction, too; if the planet doesn't have enough cargo space left, but a ship or moon orbiting the planet does, the excess cargo automatically goes wherever it will fit.
[ 08 April 2002: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 9th, 2002, 12:11 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Capnq & Growltigga,
Thanks as ever. I am very keen on the spaceyards idea, and the cargo transfer sounds really helpful.
Still not tried the retrofitting thing. Will do so shortly.
What about satellites and weapons platforms, can you upgrade them at all or do you just build new ones. I've tried to upgrade a weapons platform and can't find any way of doing it.
Andy
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April 9th, 2002, 12:27 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
Posts: 1,574
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Re: New player struggling
Andy,
AFAIK you cannot upgrade satellites, weapons platforms, fighters, troops or any unit (havn't tried drones yet) - you have to scrap and build anew.
I tend not to scrap units unless my player unit limit has been reached. I replace older designs with newer designs and transport the older designs
away from the frontier
Do try retrofitting, it is crucial
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