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April 11th, 2002, 01:53 AM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
Posts: 52
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Re: New player struggling
Currently, the Solar Federation has 16 habitable worlds and about another 28 colonies on non-breathable worlds
THAT'S ABOUT DOUBLE WHAT I HAD BUT I WAS ON SMALL GALAXY MAP
DD's my boy are hard to hit and a swarm of these fellahs can stop BB's BC's or anything else, I also put quantum torpordoes on them
BACK TO MY WEAPONS QUESTION - WHY ARE QUANTUM TORPEDOES BETTER THAN ANTI MATTER TORPEDOES, OR STANDARD CANNONS, ARE THE FACTORS HIGH?
Keep in mind that empire economic development is as crucial as military prowess
I NORMALLY SPEND MORE TIME ON ECONOMIC DEVELOPMENT THAN MILITARY. i GOT THE IMPRESSION PART WAY INTO THE GAME THAT TINY NON BREATHABLE WORLDS THAT COULD HOUSE 3 FACILITIES WERE LESS THAN USELESS. i NOW ONLY GO FOR BREATHABLE ATMOSPHERES BIG OR BETTER, I.E. 15 OR 20 FACILITIES......
SORRY FOR USING CAPITALS, DON'T KNOW HOW TO DO THE FANCY BOLDING IN A MESSAGE THAT YOU DO!
ANDY
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April 10th, 2002, 02:22 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
THAT'S ABOUT DOUBLE WHAT I HAD BUT I WAS ON SMALL GALAXY MAP
you did well then, the large galaxy map gives me room to breathe
WHY ARE QUANTUM TORPEDOES BETTER THAN ANTI MATTER TORPEDOES, OR STANDARD CANNONS, ARE THE FACTORS HIGH?
quantum torpoedoes are just the next evolution from anti-matter torpedoes in the torpedoes tech
they do do a lot of damage - enough to warm the cockles of your heart and they also dont get stopped by PDC
TINY NON BREATHABLE WORLDS THAT COULD HOUSE 3 FACILITIES WERE LESS THAN USELESS. i NOW ONLY GO FOR BREATHABLE ATMOSPHERES BIG OR BETTER, I.E. 15 OR 20 FACILITIES......
I do that too and only tend to colonize non-breathable tiny worlds if I am well short of resources and need every mineral minor I can get
SORRY FOR USING CAPITALS, DON'T KNOW HOW TO DO THE FANCY BOLDING IN A MESSAGE THAT YOU DO!
select and copy the text you want in bold, click on the bold icon next to the instant Graemlins, paste in the text and hey presto, it is bold
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April 10th, 2002, 03:04 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: New player struggling
Small and Tiny Worlds - Uses For:
I use them for:
1) Re - supply depots if they are close to a warp point.
2) Storage on if I find I need it. I only build storage during times of peace or while preparing a large Facilities upgrade or an invasion fleet.
3) Drop off points for reinforcements. I might shuttle troops or other units to that planet from core worlds. These can than be picked up by front line empty Troop / Satellite / Fighter Carriers.
4) Ship Yard Bases / Re supply Bases.
I’ll build a Ship Yard
Build a Ship Yard Base
Scrap the Ship Yard
Use the planet for Mining / Research / Intel or Fleet Training Facilities.
Use the Ship Yard Base for both construction and to re supply ships, (If you “fleet up” with a Base for one turn, it will completely re supply a ship or fleet.
This is not efficient but it works in a pinch and there are a lot of pinches when it comes to war.
5) Oh, and don’t tell the colonist this but I it also makes a good cheep distraction to the AI while I marshal my fleet.
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April 10th, 2002, 03:21 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Gryphin,
Thanks for that.
Is there a patch for SEIV Gold available?
Andy
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April 10th, 2002, 03:23 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Ignore patch question. I have downloaded now
Andy
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April 10th, 2002, 03:24 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy
Link to patch as follows
http://www.shrapnelgames.com/downloads/
Gryph, trust you to have a tactic for "small and tiny"
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April 10th, 2002, 03:30 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy
Actually thinking about it, if the small or tiny world has a high resource percentage in something I need, then I will colonise it and use it as a mining/farming/refining colony (whatever) if I have colonised everything bigger and better in the system
If your spaceport, urban pacification centre, resupply depot etc are elsewhere in the system, I can't see any harm in filling every piece of high value real estate with resource gatherers
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