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April 10th, 2002, 03:04 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: New player struggling
Small and Tiny Worlds - Uses For:
I use them for:
1) Re - supply depots if they are close to a warp point.
2) Storage on if I find I need it. I only build storage during times of peace or while preparing a large Facilities upgrade or an invasion fleet.
3) Drop off points for reinforcements. I might shuttle troops or other units to that planet from core worlds. These can than be picked up by front line empty Troop / Satellite / Fighter Carriers.
4) Ship Yard Bases / Re supply Bases.
I’ll build a Ship Yard
Build a Ship Yard Base
Scrap the Ship Yard
Use the planet for Mining / Research / Intel or Fleet Training Facilities.
Use the Ship Yard Base for both construction and to re supply ships, (If you “fleet up” with a Base for one turn, it will completely re supply a ship or fleet.
This is not efficient but it works in a pinch and there are a lot of pinches when it comes to war.
5) Oh, and don’t tell the colonist this but I it also makes a good cheep distraction to the AI while I marshal my fleet.
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April 10th, 2002, 03:21 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Gryphin,
Thanks for that.
Is there a patch for SEIV Gold available?
Andy
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April 10th, 2002, 03:23 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Ignore patch question. I have downloaded now
Andy
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April 10th, 2002, 03:24 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy
Link to patch as follows
http://www.shrapnelgames.com/downloads/
Gryph, trust you to have a tactic for "small and tiny"
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April 10th, 2002, 03:30 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy
Actually thinking about it, if the small or tiny world has a high resource percentage in something I need, then I will colonise it and use it as a mining/farming/refining colony (whatever) if I have colonised everything bigger and better in the system
If your spaceport, urban pacification centre, resupply depot etc are elsewhere in the system, I can't see any harm in filling every piece of high value real estate with resource gatherers
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April 10th, 2002, 03:42 PM
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Colonel
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Join Date: Dec 2001
Location: Penury
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Re: New player struggling
Andy, also whilst thinking about it, keep in mind that weaponry in SEIV is a lot down to personal choice
Sure, plasma missiles level 5 (top of the missile research tree) are lovely things to have all your ships equipped with but it can be galling to see them rendered ineffectual by some clever sod with DUC's, PPB and severl point defence cannon per ship
Most things either have a counter or balance out - it is like scissors, paper and stones
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April 10th, 2002, 04:36 PM
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Corporal
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Join Date: Mar 2002
Location: Reading, UK
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Re: New player struggling
Growltigga,
That is my point, I was using ordinary depleted uranium cannon, why are they a threat to plasma missiles? what's a PPB? what is it used for?
I did notice point defence weapons killed my capital ship missiles so at end of game I gave up and used 100% DUC's
I would be interested to hear what the scissor / paper / rock table is for SEIV weapons, many of the weapons just seemed pointless to me..
Andy
Sure, plasma missiles level 5 (top of the missile research tree) are lovely things to have all your ships equipped with but it can be galling to see them rendered ineffectual by some clever sod with DUC's, PPB and severl point defence cannon per ship
Most things either have a counter or balance out - it is like scissors, paper and stones[/QB][/quote]
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