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January 2nd, 2008, 02:30 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
At least I have received turn 7. Most of the others had posted it too; I'm not sure where the problem is.
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January 2nd, 2008, 02:34 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: MA team game for new players, new thread
It seems rather odd that we'd have 3 stales over one turn, especially now we're out of the holiday period.
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January 3rd, 2008, 12:12 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: MA team game for new players, new thread
Huh, was I one of them? I'm not sure which one I missed, but I don't want this to get too silly so I'll just keep quiet and play whatever turns come my way. 
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January 3rd, 2008, 12:19 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MA team game for new players, new thread
Ssh Zeldor. I've done the rollback, it can't be undone, nor can it be rolled back further. I wouldn't normally roll back just because someone forgot, but I think holiday chaos is a good excuse.
Anyway, only 2 people staled turn 6 
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January 3rd, 2008, 12:36 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MA team game for new players, new thread
I hope that I get a really good event at least 
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January 3rd, 2008, 01:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MA team game for new players, new thread
Remember to resend your turn 7s guys! Received zero so far.
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January 3rd, 2008, 01:58 PM
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Corporal
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Join Date: Nov 2007
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
Can I also suggest that 6 hours does not seem enough of a warning to send turns in, maybe increase it to 12 hours, especially as we're on a 30 hour quickhost now.
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January 3rd, 2008, 02:16 PM
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Corporal
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Join Date: Nov 2007
Location: Helsinki, Finland
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
Done. This should be no problem to anyone, since the time without being reminded is still 20 hours, which is still longer than with 6 hour reminder and 24 hour interwall.
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