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January 3rd, 2008, 10:05 AM
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Corporal
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Join Date: Oct 2007
Location: Finland
Posts: 130
Thanks: 10
Thanked 3 Times in 3 Posts
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Re: Playability Wishlist
About the sorting, could there be any use for a way to select all your diseased units? I mean when you notice your army has starved for long you might want to know how many will be dead in the next few turns. Its goos you can sort the wounded and that helps lot but the disease is a lot more important affliction than for example weakened.
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January 3rd, 2008, 03:44 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Playability Wishlist
Quote:
Once my Arch Bishops finish their scripts all they do is cast "protection of the sepulchre" which only works once, instead of "anathema" or "unholy command".
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The level 3, battlefield wide protection of the unholy sepulchre spell gives its targets a MR check to resist it - with a +4 bonus. This means that there will usually be some guys left unboosted, resulting in more castings.
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January 3rd, 2008, 03:50 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Playability Wishlist
It would be nice if you could designate "major" afflictions (crippled, battle fright, diseased, lost a limb, etc.) and select only those units, but not the more mild ones (weakened, limp, chest wound, never healing wound, etc.)
But it's not near the top of my list firstly because I don't think it would be that much of a time savings, and secondly because there might be dispute over which of the injuries are major.
I'd also like to see a "lost a head" Injury that two headed units get the first time they are feebleminded  .
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 3rd, 2008, 05:22 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Playability Wishlist
Here are some simple playability/GUI enhancement requests for me.. Should be simple enough to be included in a patch. Note that I play solely on SP.
1. Allow for a cancel button in the Design Pretender Gods menu. Currently, there is no way to cancel the selection until the Game Settings menue.
2. Differentiate between the Mountains and Border Mountains icons. Currently the two icons are the same. The user needs to click over the icons to tell the difference.
3. The order menu for sneaking units moving to an enemy units have two "move" commands. Change either one to "Sneak" or "Move and Attack".
4. Allow for Nation Info summary (like the ones in Pretenders of the World menu) access to Nation Overview. This is mostly for the role playing purposes.
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January 4th, 2008, 03:00 PM
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Private
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Join Date: Oct 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Playability Wishlist
Here's my interface improvement wishlist, created by distilling ideas from one week of intensive playtesting  :
- Simple battle results: Wether the player won or lost a battle should be shown in the battle message topic, not only in the message body.
- Simple magic-site results: Simple magic-site search topics (You found x number of magic sites in province X OR You found no magic sites in province X) would increase interface accessibility in the message window.
- Gems always shown: The list of magic gems in the rituals list should "follow" when scrolling through the spells, as opposed to being stuck at the top.
- Monthly production: To produce a certain set of units and/or commanders every month, like monthly rituals. Would be a great addition!
- Lock research: Being able to lock schools when managing research points would be of great help.
- Typing in numerical fields: Being able to type in numbers in the Tax and Mercenaries bidding fields would greatly decrease chances of headaches and blistered fingers.
- Message filters: This is my single most wanted interface addition. To be able to filter out certain message types (eg. X-army is starving, Y-mage has cast Z-spell, Q-commander has patrolled W-province) would make my day!
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January 4th, 2008, 04:48 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Playability Wishlist
Sandro:
You forgot about getting results of storming castle. You now only get info about capturing the fortress, without details about lost troops.
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January 5th, 2008, 04:40 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Playability Wishlist
I think being able to rotate through all the castle production queues in castles would be real nice (next, previous between castle unit production screens).
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