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January 5th, 2008, 07:27 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: EA Game \"A Blessing in Disguise\"
I wouldn't mind giving Yomi a go - have played it before ... very briefly.
Would love to have a second go.
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January 5th, 2008, 07:28 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: EA Game \"A Blessing in Disguise\"
Can we please have commander renaming enabled in this game.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 5th, 2008, 09:04 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: EA Game \"A Blessing in Disguise\"
I'd also like commander renaming please.
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January 5th, 2008, 09:47 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: EA Game \"A Blessing in Disguise\"
Quote:
Tyrant said:
I'd also like commander renaming please.
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And I, so we are three.
What indy strenght and site frequency can we expect?
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January 6th, 2008, 07:34 AM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: EA Game \"A Blessing in Disguise\"
renaming will be on
site frequency 45 and indy strength 5 (just standard values)
w00t full house
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January 6th, 2008, 08:33 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: EA Game \"A Blessing in Disguise\"
Falkor - you're right, streamers and standards won't cause problems when creating a pretender for MP. Basically all mods which don't affect pretender design are fine. When the game's actually running though, you won't be able to use the nod - the set of mods you use in an MP game is always the same as the host, and Dominions does this for you.
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January 6th, 2008, 08:56 AM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: EA Game \"A Blessing in Disguise\"
Thanks Ilamabeast,
so, even with the SnS mod active I will not be able to see the graphical effects from the mod, right?
Then I will just go back to the original artwork.
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January 6th, 2008, 03:04 PM
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Corporal
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Join Date: Aug 2006
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: EA Game \"A Blessing in Disguise\"
Quote:
Hadrian_II said:
w00t full house
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Indeed. It is going to be a crowded map and more of a blitz game, since you will hit on your neighbours pretty soon.
Anyway, when should we start uploading our pretenders? And, I presume, for instructions on the thingumajig of turns and pretenders, see the llamabeast server faqs, correct?
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January 6th, 2008, 03:33 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: EA Game \"A Blessing in Disguise\"
I asked llamabeast to set up the game, but it seems he has not done it yet. But as soon as the game is up, you can start by uploading your pretenders.
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