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January 15th, 2008, 04:18 AM
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Private
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Join Date: Jun 2007
Location: Florida, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The AI Pretender design is insane!
Guys, lighten up.
Just programming a system not to lose at tic-tac-toe is hard, and that is a closed, super-simple, well-defined system.
Here we're talking about a super-complex system. The mere fact that it [AI] can do anything even remotely intelligent is incredible.
Don't criticize it.
Point out difficulties, surely, and any gaping holes, and if that isn't enough, join an MP game.
That'll teach you.
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January 15th, 2008, 04:55 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: The AI Pretender design is insane!
Quote:
hnchrist3 said:
Just programming a system not to lose at tic-tac-toe is hard, and that is a closed, super-simple, well-defined system.
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Not really, since Tic Tac Toe has a known undefeatable strategy.
But yes, even slightly more complex games are very hard to write good AIs for.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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January 15th, 2008, 02:02 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: The AI Pretender design is insane!
Even Checkers and Connect Four have been "solved". That means there is no way for an AI programmed correctly to lose. These are much simpler games, though.
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January 15th, 2008, 03:53 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: The AI Pretender design is insane!
Quote:
hnchrist3 said:
Guys, lighten up.
Just programming a system not to lose at tic-tac-toe is hard, and that is a closed, super-simple, well-defined system.
Here we're talking about a super-complex system. The mere fact that it [AI] can do anything even remotely intelligent is incredible.
Don't criticize it.
Point out difficulties, surely, and any gaping holes, and if that isn't enough, join an MP game.
That'll teach you.
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I consider the pretender I ran into to be an example of a gaping hole.
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