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January 20th, 2008, 06:12 PM
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Corporal
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Re: Nation guide: MA Atlantis
Fantastic guide!
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January 20th, 2008, 06:30 PM
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Major General
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Re: Nation guide: MA Atlantis
Good guide Baalz.
Never played MA Atlantis, perhaps this will inspire me!
Baalz said:-
Ancient Kraken inside a 10 dominion outfitted with an antimagic amulet, ring of regen and a lycanthrop’s amulet.
Does you Kraken ever turn into a werewolf?
I assume its no big deal, as you can kill him off and get your H3's to call him back. It would be annoying if he changed the month before a big fight, especially if he was defending your capital.
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January 20th, 2008, 06:34 PM
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Re: Nation guide: MA Atlantis
Quote:
Meglobob said:
Does you Kraken ever turn into a werewolf?
I assume its no big deal, as you can kill him off and get your H3's to call him back. It would be annoying if he changed the month before a big fight, especially if he was defending your capital.
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He didn't in the 100 turn test I ran nor the actual game I'm playing so if its possible the chaces are slim.
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January 20th, 2008, 06:59 PM
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Second Lieutenant
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Re: Nation guide: MA Atlantis
Very good guide!
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January 20th, 2008, 08:25 PM
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Lieutenant Colonel
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Re: Nation guide: MA Atlantis
It's really an excellent guide, Baalz. I realized the power of Kraken , but you made me look at many things from another side. Thanks. Actually, this is the best guide I've ever found in this community. That's my personal opinion. MA Atlantis as it is isn't really a top notch, moreover, in comparison with most of MA races, it seems to be one of the weakest. Well... It seemed  It's just an another confirmation of the fact that not the race makes the game, but the player...
Just one question. Where do you expect to get nature for forging lycanthrop's amulet and ring of regen (and, probably, other tasks)? It's quite hard to get underwater as I don't remember any (rather common) underwater indies with nature except amber clans with 10% of one pick and a cost of 180.
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January 20th, 2008, 10:05 PM
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Re: Nation guide: MA Atlantis
Theres one or two very common underwater nature sites with are revealed without searching and give one nature gem income. You'll probably pick up a small nature income without trying, and as you've got nothing to spend them on over 20 turns or so this will build up enough to empower one of your KOTD who has an astral pick. Now, use that guy to sumon a Niad (using water gems). Now the Niad can cast haurespex for a couple turns until you've got enough to forge a thistle mace, at which point the guy you empoered can start casting haurespex as well and now you're into nature in a major way as your empowered guy can make a moonvine bracelet so your Niad can cast N5 spells. In Evermore that's exactly what I did to get the Mother Oak up and now Nature is my biggest income. 
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January 20th, 2008, 11:22 PM
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General
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Re: Nation guide: MA Atlantis
Having fallen to your Atlanteans in an MP game while playing R'lyeh, I can only say I wish I could have read this before we played that game.
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